Sorry, I didn't get around to reading these until now. Thanks for
going to the effort to write these! Comments inline.

> 4. The judge is the final arbitor on matters of this tournament, and eir
> decisions can overturned if and only if a CFJ finds eir decisions were

"can overturned"

> 8. At any time, any Contestant CAN submit a Proposal to change the rules
> by announcement. Any Contestant CAN withdraw any Proposal e has
> submitted by announcement. When a Proposal has been submitted but not
> withdrawn, any Contestant other than the Proposer CAN privately send a
> vote to the Judge. When a Proposal has received at least three
> non-withdrawn votes in favor, the Judge SHALL, in a timely fashion, and
> CAN enact the proposal by publishing the new text of the regulations and
> the number of votes in favor and against. The Judge SHALL NOT reveal the
> votes of specific Contestants.

Will this bog down the game once four players are eliminated from the
board but have majority voting power?

> 10. Contestants SHALL NOT offer favors outside of this Tournament in
> order to influence the outcome of it. Contestants CAN and SHOULD lie and
> engage in deceit for personal gain.

I think it would be good to forbid pledges, contracts or any other
enforcable agreements too.

> 16. Each turn represents six months of time. The first turn is called a
> Spring turn and the next a Fall turn. After each Fall turn, each Great
> Power must reconcile the number of units it controls with the number of
> supply centers it controls. At this time some units are removed and new
> ones are built. After a Fall turn, if one Great Power controls 18 or
> more supply centers, all other Contestants cease to be Contestants.

Maybe add "as specified elsewhere in these regulations" after "new
ones are built"? I was confused when I first read this regulation that
it's e.g. missing the requirement that you only build at home.

Also, I didn't realize I'm supposed to include this as conditionals in
my orders for the turn until re-reading. You might want to remind
players.

> 19. If two units of equal strength or which are equally supported are
> trying to occupy the same province, all remain where they began. If two
> or more units are ordered to the same province, none of them can move.

Shouldn't the one with more support win?

> If two units are each ordered to the province that the other occupies,
> neither can move.

Same (or is my Diplomacy knowledge rusty?)

> If an attack is successful, the attacking unit moves
> into the province to which it was ordered. If the unit that was attacked
> had no orders of its own to move elsewhere, it’s defeated and dislodged
> from the province. The dislodged unit must retreat or be disbanded.

"Attack" isn't defined. Would it make sense to phrase more neutrally
in terms of "move"?

- Falsifian

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