On 6/5/2021 6:23 PM, Aris Merchant via agora-discussion wrote:
> On Sat, Jun 5, 2021 at 6:13 PM Kerim Aydin wrote:
>> On 6/5/2021 4:55 PM, Aris Merchant via agora-business wrote:
>>> Title: Determinacy is a Good Thing
>>> Adoption index: 1.7
>>> Author: Aris
>>
>> Want to lodge a bit of a protest here - paradox to me is inherent to
>> Suberian nomic, and if any nomic follows that purist tradition, it's this
>> one, so it seems a shame to lose it (as opposed to limiting it).
>>
>> Sort of like Apathy, it serves as a good check, as it ensures we put
>> protections against indeterminacy in various places (currencies,
>> switches).  Removing the win condition part doesn't make paradoxes go away
>> unless we massively revamp our judicial system/concepts as well, and I
>> suspect people would do them "just for fun" anyway even if there's no
>> game-winning involved.
>>
>> Of course, if someone wants to go for a full revamp, that's another matter
>> (and could be interesting!)
> 
> 
> This is intended as a referendum on whether we want to have wins by
> paradox. I may vote PRESENT, I haven't decided yet. That being said, I
> will point out that Agora is still very philosophically disposed to
> read paradoxes out of rules by any means necessary. I believe that our
> interpretation would be more coherent if we went in that direction. Do
> keep in mind that we managed without wins by paradox for a good many
> years.

Just for others' reference if interested, the potted history I shared with
folks on discord this morning:

> Short history: the original (game-ending) Suber paradox rule was
> repealed in prehistory and there was nothing about it in the rules for a
> while.  In 2004-2005, a "genuine" temporal paradox was set up with cards
> (a retroactive-acting card cancelling its own play), and people said
> "that was fun why isn't that a win condition again?"  So it was
> implemented then, first using UNDECIDABLE later PARADOXICAL (the first
> card paradox was grandfathered in by the proposal making the rule).
>
> so search for (undecidable or paradoxical) to find them all
>
> (note: don't confuse it with UNDETERMINED - Insufficient and Paradoxical
> used to be Undetermined and Undecidable, we changed the names because
> people kept confusing the two)

-G.

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