Proto-Proposal: Lucid dreaming
(AI = 2, co-author = ziproot)

[Converts "<state> Dreamer" to a switch, adds whitespace to the list
 of Mindsets and their effects, and generally cleans up wording.

 Includes changes based on ziproot's recent proto.]

Change the title of Rule 2675 (Dream of Wandering) to "Dreams", and
amend it to read:

      The Dreamor is an office; its holder is responsible for keeping
      track of the dreams of all active players.

      Mindset is a secured active player switch, tracked by the Dreamor
      in eir monthly report, with possible values Dream of Wandering
      (the default) and any Dream.

      Dream State is a secured active player switch, tracked by the
      Dreamor in eir monthly report, with values Sleeping (default),
      New, and Recurring. "<state> Dreamer" is shorthand for "active
      player whose Dream State is <state>".

      An active player CAN Plan to Flip eir Mindset, specifying any
      valid value for eir Mindset, by announcement.

      The wandering occurs at the beginning of each month.

      When the wandering occurs, for each active player:

      - If e Planned to Flip eir Mindset since the last wandering, then
        eir Mindset is flipped to the value e most recently specified by
        Planning to Flip, and eir Dream State is flipped to New.

      - Otherwise, eir Dream State is flipped to Recurring.

      If an active player's Mindset is flipped to its default value due
      to being invalid, then eir Dream State is flipped to Sleeping.

      The following rules apply to each active player based on that
      player's Mindset:

      - Dream of Wandering: While e is a Recurring Dreamer, e CAN by
        announcement flip eir Mindset, upon which eir Dream State is
        flipped to New.

      - Dream of Victory: Upon a correct announcement of being the only
        player with eir Mindset Flipped to Dream of Victory, e wins the
        game. Upon winning the game, eir Mindset is flipped to its
        default value and eir Dream State is flipped to Sleeping. While
        e is a New Dreamer, e CAN by announcement gain 10 points, upon
        which eir Dream State is flipped to Sleeping.

      - Dream of Wealth: While e is a New or Recurring Dreamer, e CAN by
        announcement grant 5 stamps of eir own type to emself, upon
        which eir Dream State is flipped to Sleeping.

      - Dream of Justice: While e is a New or Recurring Dreamer, e CAN
        by announcement expunge up to 4 blots from emself, upon which
        eir Dream State is flipped to Sleeping.

      - Dream of Machines: E CAN, with Agoran consent, Flip the Device
        to either on or off. E CAN, with support, act on behalf of the
        device to take any action that the device CAN take by
        announcement.

      - Dream of Gardens: While E is a New or Recurring Dreamer, E CAN
        pay a fee of N stamps, specifying one of eir stones whose escape
        chance is not currently reduced in this way, and that stone's
        escape chance is reduced by N*5%, to a minimum of 0%, where N is
        a positive integer, upon which eir Dream State is flipped to
        Sleeping. This reduction is removed after the Stonemason
        publishes a collection notice.

      - Dream of Power: Eir Voting Strength is 2 greater.

Each active player who was a Sleeping/New/Recurring Dreamer immediately
before the adoption of this proposal has eir Dream State flipped to
Sleeping/New/Recurring, respectively.

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