* was never added in the first place because it would ossify the game.

On Thu, May 11, 2023 at 1:08 AM Yachay Wayllukuq <[email protected]>
wrote:

> Yep, pretty much; although that could also mean that the clause "*Any*
> ambiguity in the specification of a rule change causes that change to be
> void and without effect." was never actually added in the first
> place, because that's another interpretation that keeps the game
> playable, just deferring to a different standard of what "ambiguity"
> should be.
>
> It's kind of hilarious how ambiguity itself, for Agora, is ambiguous.
>
> On Thu, May 11, 2023 at 1:00 AM ais523 via agora-discussion <
> [email protected]> wrote:
>
>> On Thu, 2023-05-11 at 00:55 +0200, Yachay Wayllukuq via agora-discussion
>> wrote:
>> > Sorry, I meant practical for the purposes of applying  "*Any* ambiguity
>> in
>> > the specification of a rule change causes that change to be void and
>> > without effect."
>> >
>> > Of course, this compromise-based definition of how ambiguous something
>> > needs to be in order to be ambiguous for Agora can change and vary and
>> I'm
>> > not entirely sure what that definition is supposed to be right now, but
>> I
>> > do feel like it's very likely to fall into one that I don't agree with
>> > personally but that I have no problem playing along with, because it's
>> all
>> > compromise anyways.
>>
>> We have a rule about how to interpret the rules (rule 217); we need to
>> rely on that when determining what the "any ambiguity in the
>> specification of a rule change…" rule means. I agree that "any" has a
>> clear meaning, but "ambiguity" doesn't – and the rule 217 tests make it
>> clear that it should be interpreted in a way that makes the game
>> playable.
>>
>> --
>> ais523
>>
>

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