On Mon, 2025-10-06 at 13:26 -0300, juan via agora-official wrote:
> NEWS
> 
> I feel there are inactive players.

I miss our old system, in which players were almost automatically
deactivated after a week of no public messages (by announcement but
anyone could do it with no notification or notice period), and
generally were as soon as possible: this was compensated by making it
so that there was no real disadvantage to being inactive (you wouldn't
incur "judge CFJ"-like duties, but that was about it; there was, e.g.,
no loss of passive income). Players used to go inactive intentionally
if they didn't have time for the game for a while. (As today, they
could reactivate themself trivially.) This was combined with requiring
a long registration period, notice, etc. to deregister someone.

OK, so part of the reason I miss it is that it was good for scams (you
could bribe a portion of the playerbase to temporarily deactivate, then
do something that cared about the number of active players), although I
think that was a general improvement to the gameplay (you can't exactly
bribe people to deregister, and deactivating is close to deregistering
in the current ruleset). But I think it was good more generally: it
gave a guide to who was and wasn't actively playing, and let people
easily take breaks and the like without needing a complicated vacations
system (we could easily merge that with the activity system without
losing much, and it might even increase the chance that it actually got
used). It probably also helped prevent players drifting away from the
game by giving them a "you've been inactive for a week" reminder (at
present it's more like a "you've been inactive for months" reminder,
which is much less useful).

-- 
ais523

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