On Mon, 2025-10-06 at 13:26 -0300, juan via agora-official wrote: > NEWS > > I feel there are inactive players.
I miss our old system, in which players were almost automatically deactivated after a week of no public messages (by announcement but anyone could do it with no notification or notice period), and generally were as soon as possible: this was compensated by making it so that there was no real disadvantage to being inactive (you wouldn't incur "judge CFJ"-like duties, but that was about it; there was, e.g., no loss of passive income). Players used to go inactive intentionally if they didn't have time for the game for a while. (As today, they could reactivate themself trivially.) This was combined with requiring a long registration period, notice, etc. to deregister someone. OK, so part of the reason I miss it is that it was good for scams (you could bribe a portion of the playerbase to temporarily deactivate, then do something that cared about the number of active players), although I think that was a general improvement to the gameplay (you can't exactly bribe people to deregister, and deactivating is close to deregistering in the current ruleset). But I think it was good more generally: it gave a guide to who was and wasn't actively playing, and let people easily take breaks and the like without needing a complicated vacations system (we could easily merge that with the activity system without losing much, and it might even increase the chance that it actually got used). It probably also helped prevent players drifting away from the game by giving them a "you've been inactive for a week" reminder (at present it's more like a "you've been inactive for months" reminder, which is much less useful). -- ais523

