Earlier this month on Discord, while discussing the Birthday Tournament
where Agora's rules were cloned to produce Agoran't, I suggested a
similar future tournament based on cloning B Nomic. (B Nomic went
through several eras over several years, due to various Emergencies and
data losses and what have you, before eventually deciding that it had
actually been ossified for most of that time-- IIRC due to the process
for ending an Emergency somehow being subtly but unfixably broken.)
The following is based on a ruleset listed at bnomic.org, which I think
is left over from an attempt to find a way around said breakage. I made
minimal changes based on the tournament idea, and reformatted it in the
same style as the SLR. Make of it what you will.
========================================================================
Section 0: Contingencies
------------------------------------------------------------------------
Rule 0-0
Resets
The Reset Ruleset is a game document.
Any person can Press the Reset Button by posting to the public
forum a declaration that e is doing so. If any change to the rules
has occurred in the past 30 days, this has no effect [[save to
mildly annoy everyone else]]. Otherwise, all game objects except
the Reset Ruleset are destroyed, the Reset Ruleset is adopted as
the ruleset, and the person who Pressed the Reset Button becomes a
player and the Administrator.
This rule takes precedence over all other rules.
------------------------------------------------------------------------
Rule 0-1
Emergencies
If there is consensus among the External Forces posting to what
is, recently was, or should be a Public Forum (the "Emergency
Participants") that B# Nomic is in a State of Emergency, then any
actions listed in an Emergency Resolution created by those
Emergency Participants occurs if it is adopted by a consensus of
those Emergency Participants.
This Rule supersedes all aspects of B# Nomic.
------------------------------------------------------------------------
========================================================================
Section 1: Foundation
------------------------------------------------------------------------
Rule 1-1
The Game of B#
The name of this game is B# Nomic.
------------------------------------------------------------------------
Rule 1-2
Game Objects
The game of B# Nomic consists entirely of Game Objects, which may
be known simply as Objects. Anything that exists in the game is an
Object, and anything that is not an Object is not in the game.
Where explicitly permitted by the rules, Objects may possess other
Objects.
------------------------------------------------------------------------
Rule 1-3
Outsiders
An External Force is anything which exists independently of the
game. That is, it would still exist if the game stopped existing,
and would still exist if the game had never started existing.
An Outsider is an External Force which is also an Object. [[i.e.,
something that exists outside of the game but is also acknowledged
by the rules as influencing the state of the game, and thus exists
within the game as well, such as a player.]]
------------------------------------------------------------------------
Rule 1-4
Players
An External Force that is a self-aware sapient being and is not
currently a Player may become one as a Game Action. In doing so, e
must specify a Name e wishes to be known by within the game. This
Name cannot be the name of another Player, nor may it be a Name
that would cause confusion within the game such as by being
similar to existing or proposed game terms. A Player who attempts
to join with such an invalid Name is assigned a Name by the
Administrator instead.
A Player may cease to be a Player as a Game Action. This action is
known as Forfeiting.
------------------------------------------------------------------------
Rule 1-5
Game Documents
Some Objects are known as Game Documents. Each Game Document
includes a body of text, and optionally has a Title and Number.
In each Game Document, with the exception of this paragraph, text
between doubled square brackets (that is, text between "[[" and
"]]") shall be deemed Comment Text. Comment Text has no direct
effect on the state of the game, although it can be read and used
to help clarify meaning.
------------------------------------------------------------------------
Rule 1-6
Rules
Rules are Game Documents that define how this game is played.
------------------------------------------------------------------------
Rule 1-7
Sections
A Section is a set of Rules. Sections are used to help group
related Rules. A Rule may be in at most one Section.
Each Section may have a Title and a Number.
------------------------------------------------------------------------
Rule 1-8
Fora
A Forum is any External Force that allows Outsiders to
communicate. Each forum may be designated as one of the terms
Private, Public, or Discussion. All Fora are initially Private.
------------------------------------------------------------------------
Rule 1-9
Game Actions
A Game Action is defined as any activity specified by the rules to
be a Game Action. Any Player may take any Game Action at any time
unless the rules say otherwise. Other Outsiders may also take Game
Actions if explicitly permitted by the rules. To perform a Game
Action, an Outsider must post a message to a Public Forum
specifying that e is taking that action. E must also specify any
targets and/or parameters necessary for that action [[for example,
you must specify a proposal in order to vote against a proposal]].
E may list multiple actions that e wishes to take, in which case e
takes them in the order e lists them. E may also state a specific
positive integer to perform a particular action that many times
(if legal, of course) sequentially. The Rules or Motions also have
the power to cause an Outsider to take Game Actions whether e
posts or not.
Game Actions caused by a Forum Post occur upon reaching the
appropriate fora, in the order they arrived, unless a rule states
otherwise.
Text to the effect that "any player may do X" should be
interpreted to mean that X is a Game Action; but such a
declaration implies that only players may take the Game Action X
(unless another declaration permits other Outsiders to as well).
------------------------------------------------------------------------
Rule 1-10
Submission
The rules may state that it is legal for Outsiders to Submit
certain document types as a Game Action. To Submit a Game
Document, an Outsider must provide a full description of the
Document in the Public Forum message where they take the Action of
Submitting. The Document then becomes an Object in the game.
------------------------------------------------------------------------
Rule 1-11
Motions
A Motion is a Game Document that describes a list of actions to be
performed.
A Motion can be in one of the following states: Submitted, Open,
Postponed, Passed, or Failed. All motions are initially Submitted.
Whenever a Motion becomes Passed, the actions listed within its
Body occur in order.
------------------------------------------------------------------------
========================================================================
Section 2: Administration
------------------------------------------------------------------------
Rule 2-1
The Administrator
Exactly one of the players is designated as the Administrator. If
the Administrator stops being a Player or there is otherwise no
Administrator, the Player who has continuously been a Player
longest becomes the Administrator.
------------------------------------------------------------------------
Rule 2-2
Dissemination of Knowledge
The Administrator is responsible for ensuring that Outsiders
understand the current state of the game. E is expected to do this
by publishing the location of the current state of the game on all
correspondence to the public fora.
------------------------------------------------------------------------
Rule 2-3
This is a Dictatorship
The Administrator is the absolute authority used to interpret the
current state of the game. Any ambiguities or uncertainty
regarding the game that cannot be resolved by other rules of the
game will be determined by the Administrator as e deems fit, and
such interpretation is how the game is to be played.
------------------------------------------------------------------------
Rule 2-4
Editorial Powers
The Administrator may, as a Game Action, do any of the following:
* Add, change, or remove a Game Document's Number.
* Add a Title for a Game Document that does not have a Title.
* Create a Section.
* Add, change, or remove a Section's Number or Title.
* Remove a Section, causing all Rules in that section to no
longer be contained by a Section.
* Move a Rule into a Section (removing it from any prior
Section).
------------------------------------------------------------------------
Rule 2-5
Stopping and Starting the Clock
The Administrator may, as a Game Action, change the State of the
Clock.
------------------------------------------------------------------------
Rule 2-6
Tweaks
Tweaks are a type of Motion. [[Tweaks are intended to be used for
small things like typo fixes, or perhaps as an Emergency procedure
if needed.]]
The Administrator may submit a Tweak. A Submitted Tweak
immediately becomes Open.
A Player may as a Game Action cause any Open Tweak to become
Failed.
A Tweak which has been Open for two ndays becomes Passed.
A Tweak which has been Open for two ndelays becomes Passed.
------------------------------------------------------------------------
========================================================================
Section 3: Timekeeping
------------------------------------------------------------------------
Rule 3-1
Eras of B# Nomic
The Ninth Era of B# Nomic is the time starting with the creation
of the game (approx. 30 June 2026, as a Birthday Tournament in
Agora Nomic, and honoring the history of B Nomic before it was
determined to be ossified).
------------------------------------------------------------------------
Rule 3-2
The Clock
The Clock is a Game Object that consists of the following values:
* The number 9, known as the Era.
* A positive integer known as the nweek.
* A positive integer known as the day.
* A nonnegative integer known as the ndelay.
* A State of being Off or On.
------------------------------------------------------------------------
Rule 3-3
NTime Marches On
At midnight (00:00:00) Coordinated Universal Time (UTC), if the
Clock is On, then the nday is incremented by 1. Otherwise, the
ndelay is incremented by 1.
If the nday would be set to a value greater than 12, instead it is
set to 1, the nweek is incremented by 1, and the Clock changes to
Off.
When the Clock changes from Off to On, the ndelay is set to zero.
------------------------------------------------------------------------
Rule 3-4
Durations
A duration to the effect of "X ndays", where X is a number, shall
be interpreted to mean that the duration ends at the end of the
nday after X consecutive changes of that value. [[Thus, if it is
currently the middle of nday 2, something happening "in 2 ndays"
will occur at the end of nday 4.]]
A duration to the effect of "X nweeks", where X is a number, shall
be interpreted to mean that the duration ends at the end of the
nday when the nday is the same value, but the nweek is increased
by X.
A duration to the effect of "X ndelays", where X is a number,
shall be interpreted to mean that the duration ends at the end of
the ndelay after X consecutive changes of that value. The
resetting of an ndelay to 0 from the Clock being turned On does
not count as a change for the purposes of this paragraph.
------------------------------------------------------------------------
Rule 3-5
Starts and ends of nday
All events occurring at the end of an nday occur before all events
occurring at the beginning of the next nday.
------------------------------------------------------------------------
Rule 3-6
Standard Clock Notation
A time specified in the format {e}E.{w}.{d}({n}) represents era
{e}, nweek {w}, nday {d}, delay {n}. That is, 8E.1.2(3) means era
8, week 1, nday 2, ndelay 3. The "{e}E." may be omitted to mean
the current era, and the "({n})" portion may be omitted if the
ndelay is 0. That is, the time 1.2 is the same as 8E.1.2(0).
------------------------------------------------------------------------
Rule 3-7
Before the Current Era
Nweeks from before the current era are called BCE nweeks, and have
no relation to the nweeks used in this era.
------------------------------------------------------------------------
Rule 3-8
Basic Temporal Etiquette
Any Outsider who takes any game action or proposes any changes to
the gamestate which have retroactive effect should provide
statement including a mention of all relevant resulting changes to
the current gamestate and, as appropriate, a synopsis of the
reasoning behind why the purported current gamestate is correct
(eg, a mention of relevant game actions which are no longer
effective due to the changes).
No action or proposal should have any effect more than one nweek
prior to its submission to the Public Forum.
The Administrator has the power to nullify any game action which
is not in accordance with the above guidelines, and should do so
often as is necessary to ensure that the gamestate remains
comprehensible.
------------------------------------------------------------------------
========================================================================
Section 4: Gameplay
------------------------------------------------------------------------
Rule 4-1
Proposals
Proposals are a type of Motion.
------------------------------------------------------------------------
Rule 4-2
Proposal Submission
As a Game Action, a Player may Submit a Proposal with the Body of
the Proposal and optionally a Title and Color, but not a Number.
------------------------------------------------------------------------
Rule 4-3
Proposal Editing
The Player who submitted a Proposal that is still in the state of
Submitted may revise its Body and/or Title by resubmitting it.
------------------------------------------------------------------------
Rule 4-4
Proposal Opening
At the beginning of nday 9 of each nweek, all Submitted Proposals
become Open.
------------------------------------------------------------------------
Rule 4-5
Proposal Voting
As a Game Action, a Player may submit a Vote on an Open Proposal
of one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote
on a Proposal by a Player is called that Player's Final Vote on
that Proposal.
------------------------------------------------------------------------
Rule 4-6
Proposal Resolution
At the end of nday 12 of each nweek, for each Open Proposal, if
there exist a Quorum of Players whose Final Vote on that Proposal
was FOR, and there were more such players than Players whose Final
Vote on that Proposal was AGAINST then that Proposal becomes
Passed.
Otherwise if there exist a Quorum of Players whose Final Vote on
that Proposal was AGAINST then that Proposal becomes Failed.
Otherwise that Proposal becomes Postponed.
------------------------------------------------------------------------
Rule 4-7
Wins
Wins are Game Objects that may be possessed by Players. The number
of Wins held by a Player is known as that player's Win Count.
Winning is a Game Action that creates a win and places it in the
possession of the Player that performed it.
Players with fewer than 300 Points can't perform the Winning Game
Action.
------------------------------------------------------------------------
Rule 4-8
Proposal Ordering
Open Proposals are resolved in reverse numerical order.
------------------------------------------------------------------------
Rule 4-9
Proposal Postponement
The Player who submitted a Proposal that is still in the state of
Submitted may postpone it as a Game Action.
This causes it to become Postponed.
------------------------------------------------------------------------
Rule 4-10
Proposal Continuation
At the beginning of nday 1 of each week any proposals in the state
of Postponed become Submitted.
------------------------------------------------------------------------
Rule 4-11
Quorum
Quorum for a Proposal is the square root of the number of players.
------------------------------------------------------------------------
========================================================================
Section 5: Language
------------------------------------------------------------------------
Rule 5-1
Pronouns
Regardless of their semantic gender in the English language, all
personal pronouns are gender-neutral. "They" is to be considered
an additional gender-neutral singular pronoun when it clearly
takes a singular referent. Spivak pronouns (e, ey, em, eir, eirs,
emself) are also recognized as gender-neutral pronouns.
------------------------------------------------------------------------
Rule 5-2
Typographical Conventions
The following are commonly understood conventions. They are not
required to be used, but can be used to help reduce ambiguity:
* Surrounding text with two underscores ("__") indicates a
Title.
* Bodies of text are defined by beginning with two opening curly
braces ("{{") and ending with two closing curly braces ("}}").
------------------------------------------------------------------------
Rule 5-3
Comment Text
Text beginning with two opening square brackets and ending with
two closing square brackets ("[[" and "]]") is Comment Text.
Comment Text within a Game Document is treated as if it didn't
exist and has no effect on the game, with the following
exceptions:
* It can be read and used to help clarify meaning and guide
interpretation.
* Comment Text is preserved where it occurs, meaning that for
example a Motion may create a Rule that has Comment Text
within it.
* In this rule, there is no Comment Text, and square brackets
are used to describe themselves as symbols rather than being
used to delimit Comment Text.
------------------------------------------------------------------------
Rule 5-4
English Words
A word is defined to be an English Word if it is listed in at
least one of the following sources:
* The Official Scrabble Player's Dictionary. [[One can check
this online at <https://scrabble.merriam.com/>.]]
* The North American Scrabble Players Association Long Word List
dated April 1, 2003. [[Available online at
<http://www.scrabbleplayers.org/words/10-15-20030401.txt>.]]
------------------------------------------------------------------------
Rule 5-5
Nomic Words
A word is defined to be a Nomic Word, also known as an nword, if
it meets at least one of the following criteria:
* It is an English Word.
* It is used as a word in the Body or Title of a Rule, except
for those used only within Comment Text.
------------------------------------------------------------------------
Rule 5-7
Initialism
The Initialism of a Game Document is defined to be the sequence of
letters formed by concatenating the initial letter of each word in
that Game Document's title in order, omitting articles,
prepositions, and conjunctions.
------------------------------------------------------------------------
Rule 5-8
English is the Lingua Franca
The official language of B# Nomic is English, and it is the
default language used for communications. Unless stated otherwise,
words are taken to have their English meanings.
Variant spellings of words, such as those used in different
regions of the world for the same concept, are considered
equivalent to each other.
------------------------------------------------------------------------
========================================================================
Section 6: Scoring
------------------------------------------------------------------------
Rule 6-1
Points
Points are Game Objects that may be possessed by Players.
The number of Points held by a Player is known as that Player's
Score.
A Player "receiving {n} points" means that one at a time, {n}
Points are created and possessed by that Player.
A Player "losing {n} points" means that {n} Points possessed by
that Player are destroyed, although if that Player has fewer than
{n} Points only all Points e possesses will be destroyed.
------------------------------------------------------------------------
Rule 6-2
Point Reset
Whenever a Win is created, all Points are destroyed.
------------------------------------------------------------------------
Rule 6-3
Awarding Prop Points
At the beginning of nday 1 of each nweek, for each Proposal that
became Passed in the prior nweek:
* The Player that submitted that Proposal receives 3 points.
* The Player that submitted that Proposal receives a point for
each Player whose Final Vote on that proposal was FOR.
* Each Player whose Final Vote on that proposal was AGAINST
receives a point.
------------------------------------------------------------------------
Rule 6-4
Acronym Bonus
At the beginning of nday 1 of each nweek, for each Proposal that
became Passed in the prior nweek, the Player that submitted that
Proposal receives 2 points plus 1 point for each letter in that
Proposal's Initialism if all of the following are true:
* Each word in the Proposal's Title is a Nomic Word.
* The Proposal's Initialism is a Nomic Word.
* The Proposal's Initialism contains at least 2 letters.
------------------------------------------------------------------------
Rule 6-5
Ndaily Point Limit
If a Point would become possessed by a Player, but during that
same nday that player already had 40 points put into eir
possession that e did not possess before that nday began, instead
that Point ceases to exist.
------------------------------------------------------------------------
========================================================================
Section 7: Colors
------------------------------------------------------------------------
Rule 7-1
Color
Each Game Document may have a Color, which is one of the following
values:
* Red
* Blue
* Green
* Yellow
------------------------------------------------------------------------
Rule 7-2
Colored and Uncolored
Any Game Document which has a Color is known as Colored.
Any Game Document which does not have a Color is known as Uncolored.
------------------------------------------------------------------------
Rule 7-3
Color the World
Any Game Document created or edited by a Colored Motion becoming
Passed has its Color set to the Color of the Motion.
------------------------------------------------------------------------
Rule 7-4
Color Bonus
At the beginning of nday 1 of each nweek, for each possible Color
value, if exactly one Proposal that has that Color became Passed
in the prior nweek, the Player who submitted that Proposal
receives 5 points
------------------------------------------------------------------------
Rule 7-5
United Colours of B#
Any player without a defined colour may, as a Game Action, change
colour to either Green or Purple.
------------------------------------------------------------------------
========================================================================
Section 8: Requests for Resolution
------------------------------------------------------------------------
Rule 8-1
RRs
An RR is a Game Document consisting of a single statement.
[[
"I am a fish" is a well-formed request.
"Is the gamestate a fish" is a badly-formed request.
]]"
------------------------------------------------------------------------
Rule 8-2
Requesting Resolution
As a Game Action any Player may submit a request for resolution
(an RR).
------------------------------------------------------------------------
Rule 8-3
Eligible Resolvers
The set of ineligible resolvers consists of:
{{
The Administrator,
The Player who proposed the RR,
Any Player named within the RR,
Any Player who has previously declined to rule upon the RR,
Any Player who is Irresolute upon the RR
}}
The set of eligible resolvers is the relative complement of the
set of ineligible resolvers in the set of Players.
------------------------------------------------------------------------
Rule 8-4
Selecting a Resolver
The Administrator shall select a Resolver for the RR from the set
of eligible resolvers.
The selected Player may do exactly one of the following as a Game
Action:
{{
Accept the role of Resolver.
Decline the role of Resolver.
}}
In the event that they have done none of these things by the end
of the second complete nday after their selection then they are
deemed to have Declined.
If the set of eligible resolvers is empty then the Administrator
shall decide the RR by any means they see fit.
[[ This is an emergency getout outwith the entire procedure ]]
If the Player Declines then the Administrator shall return to the
beginning of this procedure.
If the Player Accepts then they become the Resolver for that RR.
If the Player becomes Irresolute then the Administrator shall return
to the beginning of this procedure.
------------------------------------------------------------------------
Rule 8-5
Resolution
The Resolver may post a Decision as a Game Action provided it is a
Valid Decision.
------------------------------------------------------------------------
Rule 8-6
Irresolute Resolvers
If the Player does not post a Decision within one nweek then they
become Irresolute upon that RR.
If the Player does not post a Decision before the ndelay has
incremented 7 times then they become Irresolute upon that RR.
[[
Resolvers are encouraged to be much prompter if possible.
The above should be regarded as limits not targets.
It is assumed that RRs during pause are more urgent than those
which do not interfere with play.
]]
------------------------------------------------------------------------
Rule 8-7
Valid Decisions
The set of Valid Decisions is:
{{
True, [[ The statement is correct ]]
False, [[ The statement is incorrect ]]
Indeterminate, [[ Indications point both ways ]]
Mu [[ The statement makes no sense in context ]]
}}
------------------------------------------------------------------------
Rule 8-8
Effect of Decisions
The statement specified in the RR has the truth value specified in
the Decision.
[[
This may mean that the previously understood state of the game
may turn out to be incorrect.
]]
------------------------------------------------------------------------
========================================================================
Section 9: Celestial Bodies
------------------------------------------------------------------------
Rule 9-1
Celestial Bodies
Celestial Bodies are Game Documents with text consisting only of
1s and 0s.
A Celestial Body whose text consists entirely of 1s is deemed
Full. A Celestial Body whose text consists entirely of 0s is
deemed New.
To Phase a Celestial Body is to change its text's last character
that differs from its final character to match its final
character, unless there is no such differing character, in which
case it is to change the text's final character from 0 to 1 or
from 1 to 0.
------------------------------------------------------------------------
Rule 9-2
The Sun
There exists a Celestial Body known as the Sun.
The Sun is Phased at the beginning of an nday if, during the
previous nday, at least one Motion lacking the characters "e" and
"E" became Passed.
------------------------------------------------------------------------
Rule 9-3
The Moon
There exists a Celestial Body known as the Moon.
The Moon is Phased at the beginning of an nday if, during the
previous nday, at least one Motion containing the character "e" or
the character "E" became Passed.
------------------------------------------------------------------------
Rule 9-4
Eclipses
Any period of time during the entirety of which the Sun and the
Moon are both Full is a Lunar Eclipse.
Any period of time during the entirety of which the Sun and the
Moon are both New is a Solar Eclipse.
------------------------------------------------------------------------
========================================================================
Section 10: Bureau of Timeline Security
------------------------------------------------------------------------
Rule 10-1
Fundamental Application of Thiotimoline to Endochronic Exotemporal
Events
Thiotimoline are Game Objects possessed by Players. The Number of
Thiotimoline possessed by a Player is known as that Player's
Entropic Decay. The singular of Thiotimoline is Thiotimoline.
Any Motion submitted by an Outsider or Player which if successful
would result in retroactive changes to the gamestate is called a
Time Scar. Each Time Scar has a cost in Thiotimoline called
Entropic Potential which defaults to the Initial Cost. The Initial
Cost is a number of Thiotimoline equal to the total number of
retroactive modifications to the gamestate multiplied by the
square of the arithmetic mean of the number of nweeks between the
current nweek and the target nweek of each such modification. As a
Game Action, a Player may expend Entropic Decay to increase or
decrease Entropic Potential. Each Thiotimoline expended increases
or decreases the Entropic Potential by one.
Each Time Scar has a State which is one of the following values:
* Nascent
* Potent
* Inchoate
The State of a Time Scar defaults to Nascent.
At the end of nday 12 of each nweek, before all other Motions are
resolved, for each Time Scar whose state is Nascent, if its
Entropic Potential is less than or equal to zero its state becomes
Potent and the state of the Motion becomes Passed, if its Entropic
Potential is greater than zero its state becomes Inchoate and the
state of the Motion becomes Failed. For each Time Scar whose state
is Potent, in decreasing order of the absolute value of its
Entropic Potential, the changes listed within its body take
effect. At the beginning of nday 1 of each nweek, for each Time
Scar that successfully modifies the gamestate, the Player who
created it gains a number of Thiotimoline equal to the absolute
value of its Entropic Potential multiplied by the number of
Players who expended Entropic Decay to increase the Entropic
Potential. At the beginning of nday 1 of each nweek, each Player
gains 5 Thiotimoline.
------------------------------------------------------------------------
Rule 10-2
Strange Attractors
Each Player may have one Alignment which is one of the following
values:
* Bureau of Timeline Security
* Rivington Rangers
* Unaligned
As a Game Action, Players may declare their Alignment. Any Player
who has not declared their Alignment is Unaligned. Unaligned
Players can not perform the Winning Game Action.
Players whose alignment is "Bureau of Timeline Security" can not
perform the Winning Game Action if any other Player is aligned to
"Rivington Rangers".
Players whose alignment is "Rivington Rangers" can not perform the
Winning Game Action if any other Player is aligned to "Bureau of
Timeline Security". Players whose alignment is "Rivington Rangers"
can not perform the Winning Game Action if the section entitled
"Bureau of Timeline Security" ever contained the phrase "Bureau of
Timeline Security"."
------------------------------------------------------------------------
========================================================================
Section 11: The Academy for the Exploration of Other Nows
------------------------------------------------------------------------
Rule 11-1
Mandate and Governance
The Academy for the Exploration of Other Nows exists to promote
the arts, culture, exploration, and study of time travel and
related phenomena. It is headed by a Rector, who serves at the
pleasure of the Administrator.
The Academy may contain several Institutes, each of which is
headed by a Director who serves at the pleasure of the Rector.
------------------------------------------------------------------------
Rule 11-2
Museum of Transtemporal Artefacts
The Museum of Transtemporal Artefacts may possess Aberrant
Objects, defined as Objects which have been transported through
time by means other than the regular progresion of time. The set
of Aberrant Objects possessed by the Museum is referred to as its
Collection.
The Director of the Museum is also called the Curator.
------------------------------------------------------------------------
--
[ANSC H:GE]