Some non-pedantic updates to this version of agroleum based on some
feedback from kiako and ais.
(still, compare with EarlyRetirement's version, it is still much different!!)

I am taking inspiration from this game:
https://en.wikipedia.org/wiki/Beer_distribution_game

I think things that are interesting here are:
1. Leaving storage costs to the players to sort out. It's a flat rate
per month, but, how will you earn the spendies to pay it back, how do
you defeat the competition, etc.
2. There is asset growth, but it requires coordination between at
least 5 players to implement initially. (looks like we have 7
players?)
-- growth could manage to allow a player to go beyond the 40 spendie
fees of changing specialization repeatedly within the same month,
which is a feat in itself.
3. The asset costs and earnings are prime numbers which is going to
leave gaps in every step - in order for the system to churn a profit,
these leftovers MUST be managed
-- 23688 spendies is the first time when there are no leftover
products from each stage, and this results in a revenue of 25935
spendies.

I also had some fun with numbers here... it works out to ~1.095x
spendie growth per month given optimal play, which means, all
resources have to be consumed or stored. So, this might be an economy?
IDK. Maybe some things to spend the intermediate products on as well.

Questions/feedback welcome.
Some things I was thinking about:
-- should the specialization cost more, so you have to earn spendies
or get a loan to get into the game?
-- enforce specialization changes only once a month?
-- setting the max spendies a player can have? Like to 999 or
something? so a player can't ever reach the optimum transaction
amounts in a single month ever / prevent inflation?

{
The Baronor is an office.

Agroil, Agroleum, Agresin, and Agrastic are liquid assets tracked by
the Baronor in eir monthly report.

A player has a text switch called specialization with possible values
of none, fracking, distilling, solidifying, shaping, storing, or sales.

A player with the specialization of fracking CAN pay a fee of 1
spendie to gain 19 agroil.
A player with the specialization of distilling CAN pay a fee of 1
spendie and 23 agroil to gain 7 agroleum.
A player with the specialization of solidifying can pay a fee of 1
spendie and 11 agroleum to gain 13 agresin.
A player with the specialization of shaping can pay a fee of 1 spendie
and 17 agresin to gain 5 agrastic.

If a player's specialization is none, e CAN pay a fee of 20 spendies
to select eir specialization.
A player CAN pay a fee of 20 spendies to change eir specialization to none.

At the beginning of each month, the Market Churns.
When the Market Churns, the following things happen in order:
- All players with the specialization of sales gain 3 spendies for
every 2 agrastic in their possession, then all eir agrastic are
destroyed.
- All agroil, agroleum, agresin, and agrastic are destroyed unless
they are owned by a player with the specialization of storing.
- Players with the specialization of storing have eir specialization
set to none.
}

-- 
4ˢᵗ
wearing Jester's Cap
Uncertified Bad Idea Generator

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