After submission, I make the following three proposals distributable as part of Fearmongor duties.
I submit the following proposal, "No condition", AI-1, II-0: { Repeal Rule 2127 (Conditional Votes). [Maybe this is fixed in precedent anyway by now]. } I submit the following proposal, "Not pointless" AI-1, II-0: { Amend Rule 2321 (Proposal Points) to read as follows: Points are a liquid Currency tracked by the PSM. When this text first becomes a part of a Rule, each Player's points are set to zero. The following awards CAN and SHALL be created/destroyed in the possession of the indicated players by the PSM, asap after proposal results in question are announced: - Voters who voted against proposals which are adopted receive 10 points apiece. - Players whose proposals are adopted shall receive a random number of points (determined by the PSM) in the range 1-10 inclusive. - Players whose proposals are not adopted shall lose 10 points. } I submit the following proposal, "Zombies", AI=1, II-0: { [Fearmongor comment: This actually works perfectly in the current ruleset I think, though being a zombie has no further consequences at the moment]. Enact the following Rule, entitled "Zombies": Each Player is always Noisy, Quiet, or Silent, but never more than one of these. Whenever a Player posts to a Public Forum, or a new Player registers, that Player is Noisy. Any Player who has not caused another Player to become Quiet within the last 24 hours can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in a Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can make a Silent Player a Zombie by publicly alleging that the Silent Player has abandoned the game. A Player has abandoned the game if and only if e is Silent. As soon as possible after a public allegation that a Player has abandoned the game, the Registrar shall publicly confirm or deny that the Player is a Zombie. If a Speaker has abandoned the game, e commits the Class 15 Crime of Speaker Abandonment, to be detected and reported by any Player. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. The previous Speaker then becomes a Zombie. }