I hereby distribute each listed proposal, initiating the Agoran Decision of whether to adopt it. For this decision, the vote collector is the Assessor, and the valid options are FOR and AGAINST (PRESENT is also a valid vote).
[You know what? I'm SO glad I'm not the Assessor anymore.] ID Author(s) AI Title --------------------------------------------------- 7763* scshunt 1.0 Official References 7764* scshunt 1.0 Prime Ministerial Perks 7765* scshunt 2.0 Centralization 7766* scshunt 1.0 Timelines 7767+ the Warrigal 1.5 The Resistance 7768+ ais523 1.0 Full House Of Trust 7769+ G. 2.0 You propose it you run it 7770+ omd 3.0 Patent Titles Are Forever 7771+ omd 3.0 Instant Runoff Silver Quill [..] Full Title of 7771: Instant Runoff Silver Quill (Elections Too, Just In Case We Ever Have An Election Again With Three Competitive Candidates) The proposal pool currently contains the following proposals: ID Author(s) AI Title --------------------------------------------------- pp1 scshunt 3.0 Tie-Breaking Votes pp2 scshunt 1.0 IADoP Salary Control pp3 scshunt 1.0 Blocking Power pp4 scshunt 3.0 High-Power Centralization Legend: <ID>* : Proposal is pending <ID>+ : By publishing this report, I pend the marked proposal The full text of the aforementioned proposals is included below. ////////////////////////////////////////////////////////////////////// ID: 7763 Title: Official References Adoption index: 1.0 Author: scshunt Co-author(s): Enact a new power-1 Rule entitled "Official References" reading: Where a rule refers to an office in a way such that, by necessary implication, it refers to the holder of that office (including to authorize or forbid an action), it implicitly refers to the player holding that office. Where there are references to the past or future, then absent indication to the contrary, the rule shall be interpreted as referring to the holder of the office at the time in question. If a rule refers to the "current <office>" or uses similar language, then it refers to the office's present holder, regardless of its holder at the time in question. ////////////////////////////////////////////////////////////////////// ID: 7764 Title: Prime Ministerial Perks Adoption index: 1.0 Author: scshunt Co-author(s): Enact a new power-1 Rule entitled "Executive Orders" reading: Once per week and except as otherwise forbidden by this rule, the current Prime Minister CAN issue a Cabinet Order and perform the action(s) authorized by that Order. Each Cabinet Order is associated with an office. The current Prime Minister CANNOT issue more than one Cabinet Order associated with the same office more than once in the same month, nor can e issue a Cabinet Order associated with a vacant office. The available Cabinet Orders are: - Certiorari (CotC): The Prime Minister assigns emself as judge of a specified open case. - Dive (Referee): The Prime Minister issues a specified Card to a specified player. In doing so, the Prime Minister SHOULD cite a specific grievance against that player, not necessarily a violation of a rule. - Manifesto (Promotor): The Prime Minister distributes a specified proposal in the Proposal Pool. If the proposal "Blocking Power" passed, then append to that rule the following: - Hoist (Promotor): The Prime Minister flips a specified proposal's imminence to "delayed". - Bonus (IADoP): Three times during the current week, a specified other player CAN by announcement pend an idle proposal. ////////////////////////////////////////////////////////////////////// ID: 7765 Title: Centralization Adoption index: 2.0 Author: scshunt Co-author(s): Amend Rule 1006 (Offices) by replacing: An imposed office is an office described as such by the rule defining it. All others are elected. A person CANNOT be made the holder of an elected office without eir explicit or reasonably implied consent. The holder of an elected office CAN resign it by announcement, causing it to become vacant. Any player CAN cause an office to become vacant without 2 objections. with An imposed office is an office described as such by the rule defining it. All others are voluntary. A person CANNOT be made the holder of a voluntary office without eir explicit or reasonably implied consent. The holder of a voluntary office CAN resign it by announcement, causing it to become vacant. Amend Rule 2423 (First Among Equals) to read: The Prime Minister is an office. The Prime Minister is elected by the players of Agora primarily on account of not being the other guy. The Prime Minister is responsible for the well-being of Agora. The holder of the office of Prime Minister has voting strength one greater than e would have if e did not hold the office. This does not apply in respect of an election of the Prime Minister. The Prime Minister CAN, by announcement, appoint a player to be the holder of any other voluntary office. Such an office is called a Ministry, and its holder is called a Minister. E SHALL NOT appoint a player to a Ministry if the current holder has been in office for less than fourteen days, unless e is required to do so by another rule. The Prime Minister SHALL appoint an individual to fill a vacant Ministry in a timely fashion. If a Minister fails to perform an official duty within a time limit specified by rule, the Prime Minister SHALL, in a timely fashion, deputise for that Minister to perform that action. This requirement is vacated by any player performing the action. When the office of Prime Minister becomes vacant, a General Election is initiated. Enact a new power-1 rule entitled "Censure", reading: A player CAN, with N Agoran Consent, Censure a player who holds a voluntary office. If that player has been issued a Black Card within the last seven days, N is 1, otherwise, N is 2. When a player is Censured, the Prime Minister SHALL, in a timely fashion, appoint another player to each Ministry that player holds. When the Prime Minister is Censured, a General Election is initiated. Retitle Rule 2154 (Election Procedure) to "General Elections" and amend it to read When a General Election is initiated, the Speaker CAN once and SHALL, in a timely fashion, initiate an Agoran Decision to select the new holder of the office of Prime Minister. For this decision, the valid options are the players, and the vote collector is the Speaker. Once a General Election is resolved, if its outcome is a player, then that player becomes Prime Minister. If the outcome is not a player, then the player resolving the decision becomes Prime Minister. In either case, the office of Speaker then becomes vacant. Amend Rule 2426 (Cards) by replacing: - Black Card, naming an office held by the player, intended for severe abuses of power (the perceived rule violation must involve use or non-use of that office's powers). Within seven days after a Black Card is issued, any player CAN become the holder of the target office with two support; the issuer of that Card CANNOT initiate or support this. with - Black Card, intended for severe abuses of official power. The effects of a Black Card are described elsewhere. Amend Rule 103 (The Speaker) by replacing: The player or players who have most recently won the game are called Laureled. If at any time the office of Speaker is vacant, or when one or more players win Agora, then the Prime Minister CAN and SHALL, once and in a timely fashion, appoint a Laureled player to the office of Speaker. If the office of Speaker has been held continuously by the same person for 90+ days, then any player CAN appoint another player to the office with Support. The offices of the Speaker and the Prime Minister are incompatible. If at any point in time one player holds both of these offices, e ceases to hold the position of Prime Minister. with: If the office of Speaker is vacant, the Prime Minister CAN and SHALL, in a timely fashion, appoint another player to be Speaker by announcement. A player CANNOT do so by deputisation. The offices of the Speaker and the Prime Minister are incompatible. If at any point in time one player holds both of these offices, e ceases to hold the position of Speaker. [The Prime Minister becomes the sole player responsible for offices, in a major departure from current practice. No idea how this will play out!] ////////////////////////////////////////////////////////////////////// ID: 7766 Title: Timelines Adoption index: 1.0 Author: scshunt Co-author(s): Amend Rule 2446 (The Agoran Newspaper) by replacing past 7 days. with prior Agoran Week. and by appending the following to the first paragraph: When the Herald publishes the Newspaper for a given Agoran week, any obligation e has to publish the Newspaper for a prior week is discharged. [This prevents deputizing for Herald to publish an older newspaper.] ////////////////////////////////////////////////////////////////////// ID: 7767 Title: The Resistance Adoption index: 1.5 Author: the Warrigal Co-author(s): Create a rule with power 1.5, titled "Gothur and Yufel": The Weird is an office. Brutality is a singleton switch, tracked by the Weird, with values Peace (default) and War. The phrases "there is Peace" and "there is War" refer to the value of this switch. Enlistment is a player switch, tracked by the Weird, with values Unenlisted (default), Enlisted, and Ineligible. While there is Peace, any player (except the Weird) CAN flip eir Enlistment to Unenlisted or Enlisted by announcement; and if a player besides the Weird is Ineligible, e automatically becomes Unenlisted. While there is War, any player CAN flip eir Enlistment from Unenlisted to Enlisted, or from Enlisted to Ineligible, by announcement. If the Weird is ever not Ineligible, e becomes Ineligible. Faction is an untracked player switch, with values Unaffiliated (default), Gothur, and Yufel. The Weird SHALL privately keep track of Faction values. When a new person comes to hold the office of Weird, if there is War, then the previous holder of the office SHALL, in a timely fashion, privately inform the Weird of the Faction values. If, on the other hand, there is Peace, then all players become Unaffiliated. The Weird SHOULD NOT disclose Faction switches except as required by the rules. Whenever there is at least one Unaffiliated Enlisted player, the Weird SHALL, in a timely fashion, randomly select a Faction, either Gothur or Yufel, for each such player. The Factions shall be selected so as to bring the ratio of Gothur Enlisted players to Yufel Enlisted players as close to 2:1 as possible. When the Weird does so, the players' Factions are flipped to the appropriate values. The Weird SHALL immediately privately inform each of the players what eir Faction was flipped to, and also privately provide every Yufel Enlisted player with a list of all Yufel players. The Rotation is a singleton switch, tracked by the Weird, whose values are all lists of persons without duplicates. Whenever a person in the Rotation is not a player, e is deleted from the Rotation. The Leader is the first person in the Rotation. Whenever the Leader is not Enlisted, but someone in the Rotation is Enlisted, the Leader is moved to the end of the Rotation. Whenever there is a player not in the Rotation, the Weird CAN by announcement, and SHALL in a timely fashion, add em to the end of the Rotation. If there are multiple players to be added, the Weird SHALL do so in random order. When there is War, the Current Mission Number is a singleton switch, tracked by the Weird, whose values are the integers greater than or equal to 1, and whose default is 1. (When there is Peace, this switch does not exist.) Gothur Score and Yufel Score are natural switches, tracked by the Weird. Whenever there is Peace, there are at least five Enlisted players, and no Enlisted player is Unaffiliated, the Weird CAN by announcement, and SHALL in a timely fashion, flip the Brutality to War. Whenever there is War, the Weird CAN Stop the Fighting by announcement, but SHALL NOT do so unless the War process cannot reasonably continue. When e does so, the Brutality becomes Peace and all Faction switches become Unaffiliated. Whenever there is War, the following process occurs: 1. The Leader SHOULD, within 3 days, announce eir choice of N players as the Proposed Mission, where N is the number of Enlisted players, plus the Current Mission Number, all divided by 3, rounded down. (If e fails to do so, at the end of the 3 days, e becomes Ineligible, then skip to step 4a. If the identity of the Leader changes, the deadline resets to 3 days hence.) 2. When the Leader announces eir choice, if this Proposed Mission is the fifth (or beyond) Proposed Mission since a Proposed Mission was accepted, skip to step 5. 3. In the following 3 days, each Enlisted player SHOULD announce whether e accepts or rejects the Proposed Mission. Each player's announcements beyond eir first are ineffective. 4. At the end of the 3 days, if more Enlisted players accepted than rejected the Proposed Mission, continue to step 5; otherwise, continue to step 4a. 4a. The Leader is moved to the end of the rotation. The Weird SHALL, in a timely fashion, announce who the new Leader is. When e does so, return to step 1. 5. The Proposed Mission is accepted and becomes the Current Mission. In the following 2 days, any Yufel player in the mission CAN sabotage the Current Mission by privately informing the Weird that e does so. 6. At the end of the 2 days, the Weird SHALL, in a timely fashion, accurately announce the number of players who sabotaged the Current Mission. 7. If the number of saboteurs announced by the Weird is greater than one fifth of the number of players in the mission, the Yufel Score increases by 1; otherwise, the Gothur Score increases by 1. 8. If both the Gothur Score and the Yufel Score are less than 3, then the Current Mission Number increases by 1, then return to step 1. Otherwise, continue to step 9. 9. If the Gothur Score is 3, then Gothur is the winning faction, and all Enlisted Gothur players are awarded the Patent Title "Gothur". If the Yufel Score is 3, then Yufel is the winning faction, and all Enlisted Yufel players are awarded the Patent Title "Yufel". 10. The Gothur Score and Yufel Score are reset to 0, then all players' Factions become Unaffiliated, then the Brutality becomes Peace. ////////////////////////////////////////////////////////////////////// ID: 7768 Title: Full House Of Trust Adoption index: 1.0 Author: ais523 Co-author(s): Create a new Power 1 rule, "Trust Tokens", with the following text: Any player can issue a Trust Token to another person by announcement. A player can win the game by announcement if e has been issued a Trust Token by each other player; if no player has won via this mechanism in the past; and if in the same message, e quotes, for each player, a public message in which that player issued em a Trust Token. If possible at the Power of this proposal, set the Power of that rule to 0.5. If the ruleset contains the word "Erratic", amend that rule by appending the paragraph: This rule is Erratic. ////////////////////////////////////////////////////////////////////// ID: 7769 Title: You propose it you run it Adoption index: 2.0 Author: G. Co-author(s): Amend Rule 1006 (Offices) by replacing: The holder of an elected office CAN resign it by announcement, causing it to become vacant. with: The holder of an elected office CAN resign it by announcement, causing it to become vacant, unless the holder was installed to the office by proposal less than 90 days prior. [Simple: If a new office proposal doesn't include installing a willing candidate into the office, don't vote for it. Note that by-proposal installation used to be practically *required* (before deputization)] ////////////////////////////////////////////////////////////////////// ID: 7770 Title: Patent Titles Are Forever Adoption index: 3.0 Author: omd Co-author(s): Amend Rule 1551 (Ratification) by replacing: Such a modification cannot add inconsistencies between the gamestate and the rules, and it cannot include rule changes unless the ratified document explicitly and unambiguously recites either the changes or the resulting properties of the rule(s). with: Such a modification cannot add inconsistencies between the gamestate and the rules, it cannot include rule changes unless the ratified document explicitly and unambiguously recites either the changes or the resulting properties of the rule(s), and it cannot revoke Patent Titles. [If the AI bug caused proposals without an explicit AI to take effect with power 4 (under the theory that the minimum of 4 and undefined is best considered 4), then Proposal 7448, such a proposal which was thought to have failed due to insufficient power, actually successfully awarded scshunt the Patent Title "Head of the Agoran Ceremonial Mint". (No AI-fixed proposal was submitted.) Just thought adding this little special exception would be fun - would also apply to Champion patent titles awarded for wins that are later ratified into nonexistence.] ////////////////////////////////////////////////////////////////////// ID: 7771 Title: Instant Runoff Silver Quill (Elections Too, Just In Case We Ever Have An Election Again With Three Competitive Candidates) Adoption index: 3.0 Author: omd Co-author(s): Amend Rule 2444 (Silver Quill) by replacing "the valid options are all eligible proposals and" with "the valid preferences are all eligible proposals, the valid options are ordered lists of one or more valid preference, and". Amend Rule 2154 (Election Procedure) by replacing "the valid options are the players and" with "the valid preferences are the players, the valid options are ordered lists of one or more valid preference, and". Amend Rule 955 (Determining the Will of Agora) to read: After an Agoran decision is resolved, it has an outcome, determined by the first applicable case as follows: (a) If there are no options, the outcome is null. (b) If the number of distinct voters who submitted valid ballots is less than quorum, then the outcome is FAILED QUORUM. (c) If the decision has an adoption index, then if the strength of FOR is greater than the strength of AGAINST, and the ratio of the strength of FOR to the strength of AGAINST is greater than or equal to the decision's adoption index (or the strength of AGAINST is zero), then the outcome is ADOPTED; otherwise, the outcome is REJECTED. (d) If the valid options are ordered lists of preferences, the outcome is decided using instant-runoff voting. In case multiple valid preferences tie for the lowest number of votes at any stage, the vote collector CAN and must, in the announcement of the decision's resolution, select one such preference to eliminate; if, for N > 1, all eir possible choices in the next N stages would result in the same set of preferences being eliminated, e need not specify the order of elimination. (e) Otherwise, the outcome is the option with the most votes. In case of a tie, the vote collector CAN and must, in the announcement of the decision's resolution, select one of the leaders as the outcome. [Also fixes tie outcomes, where there is currently a contradiction between the first paragraph and the tie clause (the former says decisions have outcomes after their voting periods end, but what's the outcome before the vote collector chooses one?), the possibility for the vote collector to mess with decisions by not choosing an outcome until after resolution, and arguably outright brokenness, since nothing says the vote collector CAN select an outcome.] ////////////////////////////////////////////////////////////////////// ID: pp1 Title: Tie-Breaking Votes Adoption index: 3.0 Author: scshunt Co-author(s): Amend Rule 955 (Determining the Will of Agora) by replacing (b) If the decision has an adoption index, then if the strength of FOR is greater than the strength of AGAINST, and the ratio of the strength of FOR to the strength of AGAINST is greater than or equal to the decision's adoption index (or the strength of AGAINST is zero), then the outcome is ADOPTED; otherwise, the outcome is REJECTED. with (b) If the decision has an adoption index, then if the strength of FOR is greater than the strength of AGAINST, and the ratio of the strength of FOR to the strength of AGAINST is greater than the decision's adoption index (or the strength of AGAINST is zero), then the outcome is ADOPTED; otherwise if the strength of FOR is equal to or greater than the decisions adoption index and the ration of the strength of FOR to the strength of AGAINST is equal to the decision's adoption index, then the vote collector shall select either ADOPTED or REJECTED as the outcome; otherwise, the outcome is REJECTED. [Give the Assessor the power to break ties, including to get a majority on a vote or when the voting ratio exactly matches the AI]. ////////////////////////////////////////////////////////////////////// ID: pp2 Title: IADoP Salary Control Adoption index: 1.0 Author: scshunt Co-author(s): Amend Rule 2455 (How to Pend a Proposal) by replacing Each office has a spending power, which is a natural number. The spending power of each office is 1, except as otherwise defined by rule. The spending power of Rulekeepor, of Speaker, and of Prime Minister is 2. The spending power of Promotor is 4. with Spending power is an office switch, whose values range over the positive integers between 1 and 10 inclusive, with a default of 1. Spending power is tracked by the IADoP. The IADoP CAN flip the spending power of an office by announcement, provided that the Promotor always has spending power no less than 1 less than the greatest spending power among offices, and further provided that the current IADoP has not already flipped that office's spending power in the current month. Set the spending power of Promotor to 4, of Rulekeepor, Prime Minister, and Speaker to 2, and of all other offices to 1. [Give the IADoP the authority to set salaries for officers. Promotor gets, as a perk, right to never be that far behind the office with the most.] ////////////////////////////////////////////////////////////////////// ID: pp3 Title: Blocking Power Adoption index: 1.0 Author: scshunt Co-author(s): Amend Rule 2455 (How to Pend a Proposal) by replacing whose value is either "pending" or "not pending" (default). with whose value is either "pending", "delayed", or "idle" (default). and by replacing A player can flip a proposal's imminence to "pending" by announcement, unless e has already done so a number of times that week that equals or exceeds the total spending power of the offices e holds. with To pend a proposal is to flip its imminence to "pending". To delay a proposal is to flip its imminence to "delayed". To idle a proposal is to flip its imminence to "idle." At the beginning of each week, each delayed proposal is idled. A player CAN pend an idle proposal by announcement, unless e has already done so a number of times this week that equals or exceeds the total spending power of the offices e holds, not counting actions authorized by another rule. The current Promotor CAN, by announcement, delay a proposal, unless e has already done so a number of times this month which equals or exceeds the Promotor's spending power, not counting actions authorized by another rule. [Give the Promotor the ability to delay proposals; possibly indefinitely if e is careful.] ////////////////////////////////////////////////////////////////////// ID: pp4 Title: High-Power Centralization Adoption index: 3.0 Author: scshunt Co-author(s): If the proposal "Centralization" has not been adopted, this proposal has no effect. Otherwise, amend Rule 2160 (Deputisation) by replacing When a player deputises for an elected office, e becomes the holder of that office. with (f) No rule explicitly forbids performance of that action by deputisation. and amend Rule 2483 (Ribbons) by replacing the word "elected" by "voluntary". [This is power-3 amendments to rules which are not critical to Centralization working correctly, but are ideal. Yes, this is a way to reduce the AI of Centralization, because it doesn't touch on the core of any power-3 rules.] //////////////////////////////////////////////////////////////////////