[Better to fix this now!  May require re-welcome-packaging].

I CoE on my recent Decision resolutions.  Alexis' Prime Ministerial
votes were not counted twice.  CoE Accepted, here's a repeat.  No
results were changed.


I resolve the Agoran Decisions to adopt Proposals 8008-8015 as follows:


8008 (Picto-Nomic) by CuddleBeam, AI-1.0              
FOR     : CuddleBeam
AGAINST : Trigon, 2xAlexis, Gaelan, ATMunn, nichdel, (Murphy)
PRESENT :
Quorum  : 3
F/A     : 1/6 or 1/7
RESULT  : REJECTED
(Murphy's vote is questionable - doesn't affect result).


8009 (Putting Agora on a Map v6) by Trigon, Aris, ATMunn, G., o, VJ Rada, AI-2.6
FOR     : ATMunn, nichdel
AGAINST : Aris, 2xAlexis, Trigon, Gaelan
PRESENT : Murphy, CuddleBeam
Quorum  : 3
F/A     : 0.4
RESULT  : REJECTED


8010 (End of an Era) by Alexis, AI-3.0                
FOR     : Gaelan, 2xAlexis
AGAINST : G., Aris
PRESENT : Murphy
Quorum  : 5
F/A     : 1.5
RESULT  : REJECTED


8011 (Patent Depowering) by G., AI-1.5             
FOR     : Gaelan, G., Aris
AGAINST : 2xAlexis
PRESENT : Murphy
Quorum  : 5
F/A     : 1.5
RESULT  : ADOPTED


8012 (An utmost excellent proposal) by CuddleBeam, AI-1.0                
FOR     : 
AGAINST : Gaelan, 2xAlexis, Murphy, Aris, G.
PRESENT :
Quorum  : 5
F/A     : 0
RESULT  : REJECTED


8013 (Must elections be political?) by G., AI-3.0                   
FOR     : Gaelan, G., 2xAlexis, Murphy, Aris
AGAINST : 
PRESENT :
Quorum  : 5
F/A     : Unanimous
RESULT  : ADOPTED


8014 (Putting Agora on a Map v7) by Trigon, Aris, ATMunn, G., o, VJ Rada, 
AI-2.6     
FOR     : G., 2xAlexis, Murphy, Aris
AGAINST :
PRESENT : Gaelan (endorse Trigon, who didn't vote)
Quorum  : 5
F/A     : Unanimous
RESULT  : ADOPTED


8015 (There once was a Rule) by G., AI-1.0        
FOR     : Gaelan, Aris, Murphy, Alexis, G.
AGAINST :
PRESENT :
Quorum  : 5
F/A      : Unanimous
RESULT  : ADOPTED


TEXT OF ADOPTED PROPOSALS

//////////////////////////////////////////////////////////////////////
ID: 8011
Title: Patent Depowering
Adoption index: 1.5
Author: G.
Co-authors:


Amend Rule 649 (Patent Titles) by replacing "secured" with
"secured at power 1".

//////////////////////////////////////////////////////////////////////
ID: 8013
Title: Must elections be political?
Adoption index: 3.0
Author: G.
Co-authors:


Repeal Rule 2513 (Campaign Proposals).


Amend Rule 2154 (Election Procedure) to read in full:

   A player CAN initiate an election for a specified office:

   a) With 2 Support, if either the office is interim or the most
      recent election for that office was resolved more than 90 days
      prior, and provided that the initiator becomes a candidate in
      the same message.

   b) By announcement, if e is the ADoP and if the office is interim,
      or if e is the holder of that office.

   The above notwithstanding, an election for an office CANNOT be
   initiated if one is already in progress.

   When an election is initiated, it enters the nomination period,
   which lasts for 4 days. After an election is initiated and until
   nominations close, any player CAN become a candidate by
   announcement. A candidate ceases to be a candidate if e ceases to
   be a player during the election or if holding the office would
   make em Overpowered.

   An election is contested if it has two or more candidates at the
   end of the nomination period, and uncontested otherwise. For a
   contested election, nominations close at the end of the poll's
   voting period. For an uncontested election, nominations close at
   the end of the nomination period.

   In a timely fashion after the nomination period ends, the ADoP
   CAN and SHALL:

   1) If the election is contested, initiate an Agoran decision
      to select the winner of the election (the poll). For this
      decision, the Vote Collector is the ADoP, the valid
      options are the candidates for that election (including
      those who become candidates after its initiation), and the
      voting method is instant runoff. When the poll is resolved,
      its outcome, if a player, wins the election. If the outcome
      is not a player, the election ends with no winner.

   2) If POSSIBLE per the following paragraph, end the election
      immediately.

   If at any point an uncontested election has a single candidate,
   then any player CAN declare them the winner of the election by
   announcement. If at any point an uncontested election has no
   candidates, then any player CAN declare the election ended with
   no winner by announcement.

   When a player wins an election, e is installed into the
   associated office and the election ends.

//////////////////////////////////////////////////////////////////////
ID: 8014
Title: Putting Agora on a Map v7
Adoption index: 2.6
Author: Trigon
Co-authors: Aris, ATMunn, G., o, VJ Rada


[ PART I: Removing and Changing Stuff ]

Amend rule 2445 "How to Pend a Proposal" by replacing the second
paragraph and subsequent list with:

   Any player CAN flip a specified proposal's imminence to "pending"
   by announcement by destroying 1 paper.

Amend rule 991 "Calls for Judgement" by replacing the first paragraph
and subsequent list with:

   Any person (the initiator) can initiate a Call for Judgement (CFJ,
   syn. Judicial Case), specifying a statement to be inquired into by
   announcement.

Re-enact rule 2599 "Welcome Packages" by replacing the second paragraph
with:

   If a player has not received a Welcome Package since e most
   recently registered, any player CAN cause em to receive one by
   announcement.

   When a player receives a Welcome Package, Agora creates the
   following assets in eir possession:

   1. 10 coins
   2. 5 lumber
   3. 5 stones
   4. 10 apples
   5. 3 papers

Make all players eligible to recieve Welcome Packages.

Create a new rule "Paydays" (Power=2) and amend it so that its text
reads, in full:

   Whenever a Payday occurs, the following events happen in order:

   1. The following assets are created in the possession of each
      player:
      A. 10 coins
      B. 5 apples
      C. 2 papers

   2. For each office, if a single player held that office for 16 or
      more days in the previous month and e was not issued any Cards
      other than Green for eir conduct in that office during that
      time, the following assets are created in the possession of
      that player:
      A. 5 coins
      B. 1 corn

   The occurrence of Paydays is secured.  At the beginning of each
   month, a Payday occurs.

[PART II: Making Land]

Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:

   Arcadia is a land entirely defined by the Arcadian Map (the Map).
   The Map is the term for the set of all Land Units.

   The Map divides Arcadia into a finite, discrete number of Units of
   Land, or simply Land. Each Unit of Land is an indestructible asset
   specified by an ordered pair of integers known as its Latitude and
   Longitude.

   Every unique ordered pair of integers within the limits defined in
   the Rules for Latitude and Longitude signifies an existent Unit of
   Land. No other Units of Land exist. Units of Land CAN only be
   created or destroyed by changing the limits of Latitude and
   Longitude defined in the Rules.

   All values for Latitude and Longitude MUST lie between -6 and +6,
   inclusive.

   The Total Land Area of Arcadia is the number of existent Units of
   Land defined by permissible Latitude and Longitude pairs.

Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:

   Any existent Land for which ownership has not been explicitly
   changed belongs to Agora.

   Land belonging to Agora is called Public Land. Land belonging to
   a contract is called Communal Land. Land belonging to any other
   entity is called Private Land. Together, Communal Land and Private
   Land are called Proprietary Land.

Re-enact rule 1995/0 (Power=2) "Land Types" with the text:

   Each Unit of Land has a Land Type switch, tracked by the
   Cartographor, whose values are "Black", "White", and "Aether" (the
   default). Changes to Land Type switches are secured. To "change
   the type" of, or to "transform" a Unit of Land is to flip its Type
   switch. A “Unit of X” is a Unit of Land whose Land Type switch has
   the value X.

   When existent Land has not had its Type changed as explicitly
   permitted by the Rules, or has a Type that is not currently
   defined by the Rules, it is considered to have the Land Type of
   Aether. Rules to the contrary nonwithstanding, Units of Aether
   CANNOT be transferred from Agora, or owned by any entity other
   than Agora.

   If Proprietary Land becomes Aether, the Cartographor SHALL
   transfer it to Agora in a timely fashion, destroy any facilities
   on the Land Unit, and set all other switches to their default
   values.

   Type is a singleton switch with the values of Black and White,
   defaulting to Black. When an act specifies that an alternating
   land type is to be used, the current value of the Alternating Land
   Type switch is used, and the switch is set to the next value of
   the switch.

Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
the text:

   The Cartographor is an office; its holder is recordkeepor for the
   Land of Arcadia.

   The Cartographor's Weekly Report shall include:

   1. the ownership and land type of all existing land;
   2. all changes in the ownership and land type of existing land
      since the most recent report;
   3. the location for the previous week and the current week of each
      entity with a defined location;
   4. the next alternating land type;
   5. all facilities and their parent land units; and
   6. a list of all preserved land units.

Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:

   Two Units of Land are Adjacent if they have the same Latitude, and
   their Longitudes differ by exactly one; or they have the same
   Longitude, and their Latitudes differ by exactly one.

   Land Unit A is said to be connected to Land Unit B if it is
   possible to reach B by moving only to adjacent Land Units of the
   same color, starting from A.

Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:

   Location is a player switch, tracked by the Cartographer, whose
   values are ordered pairs of integers where the first value is a
   valid Latitude, and the second is a valid Longitude. The default
   Location is (0, 0).

   To "move" a player is to flip that player’s Location switch to the
   Latitude and Longitude of the destination.

   No other Entity can have a location unless it is defined in a rule
   other than this one. Changes to the Location of an Entity are
   secured. If an Entity is specified by this Rule as having a
   defined Location, but its Location has not been explicitly set or
   changed, its Location is set to (0, 0).

Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:

   Players CAN destroy:

   1. 1 apple to move from one Land Unit to an adjacent Unit if their
      Land Types are the same and the destination is not Aether;

   2. 2 apples to move from one Land Unit to an adjacent Unit if
      their Land Types differ and the destination is not Aether;

   3. 2 apples to set Land Type of a Land Unit which e owns to any
      Land Type other than Aether, whether or not e is located at
      that Land Unit.

   4. 3 apples to set the Land Type of a Land Unit that is adjacent
      to the Entity's current location, is of type Aether, and is
      owned by Agora, to an alternating Land Type.

   5. 4 apples to set the Land Type of a Land Unit that is adjacent
      to the Entity's current location, is of type Aether, and is
      owned by Agora, to a Land Type of eir choice.

   6. 6 apples to set the Land Type of a Land Unit that is of type
      Aether, and is owned by Agora, to an alternating Land Type.

   Players CAN, while performing the above actions, substitute 3
   apples for 1 corn.

Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:

   Every Agoran Week, if the number of units of Private Land is less
   than one half the total number of units of Land, an auction SHALL
   be initiated. For this auction, the announcer is the Cartographor,
   the auctioneer is the Cartographor, the lots are chosen as such:

   1. if there exist at least 5 Units of non-Aether Land in the
      possession of Agora with the preservation switch set to False:
      any 5 such Units of Land, to be chosen by the Cartographor,
      each Land Unit in a separate lot;

   2. if there exist fewer than 5 Units of non-Aether Land in the
      possession of Agora: all such Units, each land unit in a
      separate lot;

   and the minimum bid is 1 coin.

Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
the text:

   During the second Eastman week of each Agoran Month, the
   Cartographor SHALL perform the following actions in sequence, and
   report these changes:

   1. Every Land Unit, with a preservation switch of False
      that is not directly connected to a unit of Aether, or is not
      connected by its own type to a unit of Aether, shall be
      transformed to Aether.

   2. Any entities whose locations are on land units so transformed
      shall have their locations set to (0, 0).

   3. If any land unit so transformed is not property of Agora, it
      becomes property of Agora.

[PART III: Creating Facilities]

Create a new rule (Power=2) "Facilities" with the text:

   Facilities are liquid assets tracked by the Cartographor. In order
   for a facility to exist, it MUST be built on a Land Unit. Only one
   facility is allowed per Land Unit. The Land Unit on which a
   Facility is built is considered its Parent Land Unit.

   A player CAN create a facility by announcement on the land unit e
   is on by specifying which type of facility e intends to build and
   destroying the build cost.

   If a player owns any facilities with upkeep costs, e must pay them
   before the first day of the next Agoran month. Failing to do this
   destroys the facility. In the second to last Eastman week of the
   Agoran Month, the Cartographor SHOULD issue a humiliating public
   reminder to all those who have not paid upkeep fees on any of eir
   facilities.

   If the ownership of the Parent Land Unit of a Facilty is changed,
   that facility is transferred along with it.

Create a new rule (Power=2) "Asset Generation with Facilities" with the
text:

   When facilities create assets, the assets are added to the
   facility's possession. The rule that creates a facility CAN
   specify a carrying capacity for assets. If, at any time, the
   amount of an asset in the possession of a facility exceeds that
   asset's carrying capacity, an amount of that asset is destroyed
   until the amount of that asset in the possession of the facility
   is equal to its carrying capacity.

   Each facility is either a production facility or processing
   facility, to be specified in the rule that creates them. At the
   end of every Agoran Week, Agora creates a number of assets in a
   production facility specified by the rule which creates the
   facility.

   At the end of every Agoran Week, Agora destroys any refinable
   assets in the possession of each processing facility that that
   facility can change into refinable assets and replaces them with a
   corresponding number of refined assets to be specified by the rule
   that creates the facility.

   A player can take a number of assets from a facility's inventory
   by announcement if eir location is the same as the facility's and
   the following criteria are met:

   1. if the facility is built on Public Land, none.

   2. if the facility is built on Communal Land, e must be a party to
      that contract and the text of the contract must permit em to do
      so.

   3. if the facility is built on Private Land, e must own the
      facility, or the owner must have consented.

Create a new rule (Power=2) "Facility Ranks" with the text:

   Rank is a facility switch tracked by the Cartographor defaulting
   to 1. Its possible values include all integers between 1 and 5,
   inclusive.

   A player CAN increase the rank of a facility e owns that is at eir
   location by exactly 1 by announcement by paying any upgrade costs
   of the facility for that specific rank.

Create a new rule (Power=2) "Production Facilities" with the text:

   For the purposes of this rule, the variable n is equivalent to the
   rank of the facility.

   The following facilities are defined as production facilities:

   1. Mines
      -  Build Cost: 5 lumber
      -  Upkeep Cost: 2n-2 lumber
      -  Production Details: 3n stones and 2n ore
      -  Upgrade Costs:
         -  Rank 2: 3 coins, 2 lumber
         -  Rank 3: 4 coins, 4 lumber
         -  Rank 4: 5 coins, 4 lumber, 3 stones
         -  Rank 5: 6 coins, 6 lumber, 6 stones, 2 fabric

   2. Orchards
      -  Build Cost: 5 stones
      -  Upkeep Cost: 2n-2 stones
      -  Production Details: 3n apples and 3n lumber
      -  Upgrade Costs:
         -  Rank 2: 3 coins, 2 stones
         -  Rank 3: 4 coins, 4 stones
         -  Rank 4: 5 coins, 4 stones, 3 lumber
         -  Rank 5: 6 coins, 6 stones, 6 lumber, 2 fabric

   3. Farms
      -  Build Cost: 3 lumber and 4 stones
      -  Upkeep Cost: n-1 lumber and n-1 stones
      -  Production Details: 3n corn and 3n cotton
      -  Upgrade Costs:
         -  Rank 2: 3 coins, 1 lumber, 1 stones
         -  Rank 3: 4 coins, 2 lumber, 2 stones
         -  Rank 4: 5 coins, 4 lumber, 4 stones, 1 fabric
         -  Rank 5: 6 coins, 6 lumber, 6 stones, 3 fabric

Create a new rule (Power=2) "Processing Facilities" with the text:

   For the purposes of this rule, the variable n is equivalent to the
   rank of the facility.

   The following facilities are defined as processing facilities:

   1. Refineries
      -  Build Cost: 4 lumber and 8 stones
      -  Upkeep Cost: n^2+2 coins
      -  Processing Details: 1 ore to 2n+3 coins
      -  Upgrade Costs:
         -  Rank 2: 5 coins, 2 lumber, 3 stones
         -  Rank 3: 6 coins, 4 lumber, 4 stones
         -  Rank 4: 7 coins, 4 lumber, 3 stones, 3 fabric
         -  Rank 5: 8 coins, 6 lumber, 6 stones, 4 fabric

   2. Mills
      -  Build Cost: 6 lumber and 6 stones
      -  Upkeep Cost: n^2+2 coins
      -  Processing Details: 1 lumber to 2n+3 paper
      -  Upgrade Costs:
         -  Rank 2: 6 coins, 3 lumber, 3 stones
         -  Rank 3: 7 coins, 4 lumber, 5 stones
         -  Rank 4: 8 coins, 5 lumber, 5 stones, 3 fabric
         -  Rank 5: 9 coins, 6 lumber, 7 stones, 5 fabric

   3. Looms
      - Build Cost: 8 lumber and 4 stones
      - Upkeep Cost: n^2+2 coins
      - Processing Details: 1 cotton to 2n+3 fabric
      -  Upgrade Costs:
         -  Rank 2: 6 coins, 3 lumber, 2 stones
         -  Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric
         -  Rank 4: 8 coins, 5 lumber, 4 stones, 5 fabric
         -  Rank 5: 9 coins, 6 lumber, 5 stones, 7 fabric

Amend rule 2483 "Economics" by replacing it, in its entirety with the
following text:

   The following currencies are defined, and are tracked by the
   Treasuror. They can be owned by Agora, players, contracts, and
   facilities.

   1. ore
   2. stones
   3. lumber
   4. apples
   5. cotton
   6. corn
   7. coins
   8. papers
   9. fabric

   Stones, apples, and corn are considered unrefinable currencies;
   ore, lumber, and cotton are considered refinable currencies; and
   coins, papers, and fabric are considered refined currencies.

   Coins are the official currency of Agora.

Create a new rule (Power=2.6) "Preserved Land" with the text:

   Preservation is a boolean land switch, defaulting to False. The
   preservation switch CAN be set in a regulation promulgated by the
   Cartographor without 2 objections. A Land Unit with its
   preservation switch set to True is considered a preserved Land
   Unit. A Land Unit with its preservation switch set to False is
   considered an unconserved Land Unit.

   Changes to the Land Type or ownership of a preserved land unit
   are secured at a power threshold of 2.5.

   Any Facilities built on a preserved land unit CANNOT have their
   rank changed or be destroyed, rules to the contrary
   notwithstanding.

   Whenever a land unit becomes preserved, it is transferred to
   Agora. Rules to the contrary notwithstanding, entities that are
   not Agora CANNOT own preserved land.

[ PART IV: Starting off the Map]

Set the land type of all the following land units to White:

(-1, -2), (-1, -1), (-1, 0), (0, -2), (0, -1), (+1, -2), and (+1, -1).

Set the land type of all the following land units to Black:

(-1, +2), (-1, +1), (0, +2), (0, +1), (0, 0), (+1, +2), (+1, +1), and
(+1, 0).

Set the preservation switch of the following land units to True:
(-1, -1), (-1, 0), (-1, +1), (0, -1), (0, 0), (0, +1), (+1, -1),
(+1, 0), and (+1, +1)

Create the following facilities:

- Two mines at (-1, -1) and (+1, +1).
- An orchard at (-1, +1).
- A farm at (+1, -1).

[ This would make the landscape look something like this:

   land type    facils.      pres.
    -21012+     -21012+     -21012+
   -       -   -       -   -       -
   1 wwwbb 1   1 .M.O. 1   1 FTTTF 1
   0 wwwbb 0   0 ..... 0   0 FTTTF 0
   1 wwbbb 1   1 .F.M. 1   1 FTTTF 1
   +       +   +       +   +       +
    -21012+     -21012+     -21012+ ]

Set the locations of all players to (0, 0).

Make Trigon the Cartographor.

[ PART V: Replace shinies. ]

Replace all occurances of "shiny" and "shinies" in the ruleset with
"coin" and "coins" respectively in ascending numerical order.

//////////////////////////////////////////////////////////////////////
ID: 8015
Title: There once was a Rule
Adoption index: 1.0
Author: G.
Co-authors:


Of silliness I am a fan
So rulekeepor follow this plan
Amend as I show
Rule 1650:
Replace 'SHALL' with a 'SHALL and CAN'

//////////////////////////////////////////////////////////////////////



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