I hereby distribute each listed proposal, initiating the Agoran Decision of whether to adopt it, and removing it from the proposal pool. For this decision, the vote collector is the Assessor, the quorum is 3.0, the voting method is AI-majority and the valid options are FOR and AGAINST (PRESENT is also a valid vote, as are conditional votes).
ID Author(s) AI Title Pender --------------------------------------------------------------------------- 8033* Kenyon, [1] 2.0 Gray Land and the Fountain Kenyon 8034* G. 2.0 Paydays Fix Kenyon 8035* G., [2] 1.0 Nothing to worry about G. 8036* Aris 2.0 Impeachment Aris 8037* ATMunn 1.0 Medals of Honour Correction Act ATMunn 8038* V.J. Rada 1.0 V.J. Rada Equitable Remedy. Corona 8039* Aris, [4] 2.1 V.J. Rada Equitable Remedy v2 Aris 8040* Aris, [5] 3.0 Blot Expansion v3 Aris 8041* Aris, [6] 2.0 Consolidated Patch Aris The proposal pool is currently empty. [1] Aris, Cuddle Beam, Gaelan, Trigon [2] omd, pokes, o [3] Medals of Honour Correction Act [4] V.J. Rada [5] Ørjan [6] Trigon, G. Legend: <ID>* : Proposal is pending. A proposal may be pended for 1 Paper. The full text of the aforementioned proposals is included below. ////////////////////////////////////////////////////////////////////// ID: 8033 Title: Gray Land and the Fountain Adoption index: 2.0 Author: Kenyon Co-authors: Aris, Cuddle Beam, Gaelan, Trigon Amend "Land Types" (Power=2.0): Replace "whose values are "Black", "White", and "Aether"", with the text "whose values are "Black", "White", "Gray", and "Aether"" Create a new rule "Facility Categories", (Power=2.0): A facility's Category is a switch whose possible values are “Production”, “Processing”, “Monument”, and “Miscellaneous”. An “x facility”, where x is a Category, refers to a facility that has Category switch set to x. Amend "Asset Generation with Facilities" (Power=2.0) to read the following: When an Production or Processing facility creates assets, the assets are added to the facility's possession. The rule that creates an Production or Processing facility CAN specify a carrying capacity for assets. If, at any time, the amount of an asset in the possession of an Production or Processing facility exceeds that asset's carrying capacity, an amount of that asset is destroyed until the amount of that asset in the possession of the facility is equal to its carrying capacity. At the end of every Agoran Week, Agora creates a number of assets in a Production facility specified by the rule which creates the facility. At the end of every Agoran Week, Agora destroys any refinable assets in the possession of each Processing facility that that facility can change into refined assets and replaces them with a corresponding number of refined assets to be specified by the rule that creates the facility. A player can take a number of assets from an Production or Processing facility's inventory by announcement if eir location is the same as the facility's and the following criteria are met: 1. if the facility is built on unconserved Public Land, none. 2. if the facility is built on preserved Public Land and less than four days have passed since assets were created in the facility most recently, e must not have taken any assets from the inventory of another facility located on a preserved Land Unit within this Agoran week. 3. if the facility is built on Communal Land, e must be a party to that contract and the text of the contract must permit em to do so. 4. if the facility is built on Private Land, e must own the facility, or the owner must have consented. Amend "Facility Ranks" (Power=2.0) to read the following: Rank is a facility switch tracked by the Cartographor defaulting to 1. Its possible values include all integers between 1 and 5, inclusive. If a facility specifies upgrade costs, a player CAN increase the rank of a facility e owns that is at eir location by exactly 1 by announcement by paying any upgrade costs of the facility for that specific rank. If no upgrade costs are specified for a facility, a player CANNOT increase the rank of that facility unless specified in other rules. Create a new rule "Facility Colors" (Power=2.0): A facility's Allowed Land Types is a switch with allowed values of a list of allowed values of the Land Type switch, with a default value of {"Black", "White"}. A facility may not have a Parent Land Unit whose Land Type is not an element of their Allowed Land Types. If an action or set of actions would cause a facility to be created with a Parent Land Unit whose Land Type is not an element of its Allowed Land Types, that action or set of actions fails. If a facility's Parent Land Unit's Land Type is flipped to a color that is not in that facility's Allowed Land Types, that facility is destroyed. An “x facility”, where x is a Land Type or list of Land Types, refers to a facility that has the Allowed Land Types switch set to x. Create a new rule "Gray Land" (Power=2.0): Gray Land is preserved and owned by Agora. If Land becomes Gray Land, it, along with any facilities with it as their Parent Land Unit, is transferred to Agora. Amend “Actions in Arcadia” (Power=1.0) by replacing the first two element in the list with: 1. 1 apple to move from one Land Unit to an adjacent Unit if their Land Types are the same or one of them is gray, and the destination is not Aether; 2. 2 apples to move from one Land Unit to an adjacent Unit if their Land Types differ, neither is gray, and the destination is not Aether; Create a new rule "Monument Facilities" (Power=1.0): For each type of Monument facility, there may only be one instance of that facility in existence at any one time. An action CANNOT cause an Monument facility to exist while another Monument facility of the same type is already in existence. Create a new rule "The Fountain" (Power=1.0): A fountain is a Gray Monument facility. A fountain has no upkeep cost. Create a new rule "Wishing Fountain", (Power=1.0): If a player's location is the same as a fountain, e CAN destroy a coin to Throw A Coin into the fountain. This does nothing, unless specified in another Rule. A player MAY announce what e wishes for when e Throws A Coin. Set (0, 0)'s Land Type to "Gray". Create a fountain at (0, 0) belonging to Agora. ////////////////////////////////////////////////////////////////////// ID: 8034 Title: Paydays Fix Adoption index: 2.0 Author: G. Co-authors: Amend Rule 2559 (Paydays) by replacing the text: e was not issued any Cards other than Green for eir conduct in that office with: no unforgivable fines were levied on em for eir conduct in that office ////////////////////////////////////////////////////////////////////// ID: 8035 Title: Nothing to worry about Adoption index: 1.0 Author: G. Co-authors: omd, pokes, o When this proposal takes effect: IF a body of text labelled TALES OF THE ZOMBIE APOCALYPSE has been published since April 1, 2018, AND that body of text has the following SHA-512 Hash: 40ae885e13bb285c25cc19aba4d5d73bf98908781a800a2a389925aa7eb3ad49 17aee5e4cfa14fd615193fa1fe2ba3d15fc246c98fb13f159034ae135beafbdf THEN: - First, the power of that body of text is set to the adoption index of this proposal; - Second the provisions contained in that body of text take effect; - Finally, the power of that body of text is set to 0. ////////////////////////////////////////////////////////////////////// ID: 8036 Title: Impeachment Adoption index: 2.0 Author: Aris Co-authors: Enact a new power 2.0 rule, entitled "Impeachment", with the following text: A player CAN be expelled (impeached) from a specified elected office which e holds with 2 Agoran Consent. When a person is impeached from an office, an election is immediately opened for that office. Players SHOULD NOT use this method of removal unless the officer has abused the powers of eir office or otherwise shown emself unworthy the trust of Agora. ////////////////////////////////////////////////////////////////////// ID: 8037 Title: Medals of Honour Correction Act Adoption index: 1.0 Author: ATMunn Co-authors: In rule 2529 "Medals of Honour", amend the first paragraph after the bullet list to read as follows: { Beginning in the second Eastman week of an Agoran month and ending when the next Agoran month begins, if there are any players who are eligible for a Medal of Honour, the Herald CAN, by announcement, initiate an Agoran Decision on who is to be awarded a Medal of Honour. E SHALL do so within the second Eastman week of that Agoran month. For this decision, the valid options are all players who are eligible for a Medal of Honour, the vote collector is the Herald, and the voting method is instant-runoff. Upon the resolution of this decision, the Herald CAN, and SHALL in a timely fashion, award the outcome of the decision a Medal of Honour by announcement. After a player is awarded a Medal of Honour, all players who were previously eligible for a Medal of Honour become no longer eligible. } ////////////////////////////////////////////////////////////////////// ID: 8038 Title: V.J. Rada Equitable Remedy. Adoption index: 1.0 Author: V.J Rada Co-authors: If the Contract "Hi!" does not exist, create in V.J. Rada's possession assets equal to the assets in that Contract at the moment before its destruction. If that Contract still exists, destroy it and then create in V.J. Rada's possession assets equal to the assets in that Contract at the moment before its destruction. Then, transfer one paper and one coin from V.J. Rada to whoever pended this proposal. Then, transfer one coin to any player that voted for this proposal. ////////////////////////////////////////////////////////////////////// ID: 8039 Title: V.J. Rada Equitable Remedy v2 Adoption index: 2.1 Author: Aris Co-authors: V.J. Rada If the Contract "Hi!" does not exist, create in V.J. Rada's possession assets equal to the assets in that Contract at the moment before its destruction. If that Contract still exists, destroy it and then create in V.J. Rada's possession assets equal to the assets in that Contract at the moment before its destruction. Then, transfer one paper and one coin from V.J. Rada to whoever pended this proposal. Then, transfer one coin from V.J. Rada to any player that voted for this proposal. ////////////////////////////////////////////////////////////////////// ID: 8040 Title: Blot Expansion v3 Adoption index: 3.0 Author: Aris Co-author(s): Ørjan Amend Rule 2483, "Economics", by: { Appending "10. incense", as a new list item after "9. fabric"; and Changing "Stones, apples, and corn are considered unrefinable currencies;" to read "Stones, apples, corn, and incense are considered unrefinable currencies;" } Amend Rule 2563, "Production Facilities", by appending "4. Temples - Build Cost: 2 lumber, and 3 fabric - Upkeep Cost: n-1 fabric - Production Details: 3n incense - Upgrade Costs: - Rank 2: 4 coins, 1 lumber, 1 fabric - Rank 3: 6 coins, 2 lumber, 3 fabric - Rank 4: 8 coins, 4 lumber, 2 stones, 5 fabric - Rank 5: 10 coins, 6 lumber, 4 stones, 7 fabric" Amend Rule 2559, "Paydays", by appending "D. 3 incense", as a new list item after "C. 2 papers". Amend the rule defining welcome packages by adding as a new item, appropriately numbered, at the end of the list "5 incense". Create 5 incense in the possession of each non-zombie player. Amend Rule 2557, "Removing Blots", by changing the first paragraph to read "A player CAN, by announcement, destroy N incense in eir possession to expunge N of eir blots. When e does so, e is STRONGLY ENCOURAGED to publicly and grandiloquently apologize to the Spirit of the Game for eir grave crime in breaking the rules, to verbosely praise the same spirit, and to fervently request forgiveness." Amend Rule 2556, "Penalties", by appending the text "A player CAN, with 7 days notice, deregister (exile) a specified player (the outlaw) who has more than 40 blots." as a new paragraph at the end of the rule. ////////////////////////////////////////////////////////////////////// ID: 8041 Title: Consolidated Patch Adoption index: 2.0 Author: Aris Co-author(s): Trigon, G. Reenact Rule 2456, "The Treasuror" (Power = 1.0), with the following text: The Treasuror is an office. The Treasuror's weekly report includes the list of all public classes of assets. Make Gaelan the Treasuror. If Rule 2499 is not currently enacted, re-enact it with the following text: { If a player has not received a Welcome Package since e most recently registered, any player CAN cause em to receive one by announcement. When a player receives a Welcome Package, Agora creates the following assets in eir possession: 1. 10 coins 2. 5 lumber 3. 5 stones 4. 10 apples 5. 3 papers } If a proposal entitled "Gray Land and the Fountain" has not passed: { Amend Rule 2561, Asset Generation with Facilities, by inserting before the text "A player can take a number of assets from a facility's inventory by announcement if eir location is the same as the facility's and the following criteria are met:" the text "A player CANNOT transfer assets to a facility not at eir location." } otherwise: { Amend Rule 2561, Asset Generation with Facilities, by inserting before the text "A player can take a number of assets from an Production or Processing facility's inventory by announcement if eir location is the same as the facility's and the following criteria are met:" the text "A player CANNOT transfer assets to a facility not at eir location." } Amend Rule 2003, Actions in Arcadia, by changing the text "substitute 3 apples for 1 corn" to read "substitute 1 coin for three or fewer apples". Amend Rule 2551, "Auction End", by changing the text "When e does so, the Auctioneer SHALL transfer the items in that lot to that winner in a timely fashion. If the Auctioneer is not a person, then a person authorized to cause the Auctioneer to transfer those items SHALL do so in a timely fashion after the winner pays the Auctioneer, instead." to read "When e does so, if the auctioneer CAN transfer the items in that lot to that winner at will, e immediately does so; otherwise, e SHALL do so in a timely fashion. For this purpose, a contract CAN do whatever it could do if it were a person in addition to what it can do as a contract, and Agora CAN do anything." Amend Rule 1885, Zombie Auctions, by removing the final paragraph and by appending the text "For the purpose of such a auction, to transfer a zombie to a player is to set that zombie's master switch to that player." to the third paragraph. //////////////////////////////////////////////////////////////////////