RESOLUTION OF PROPOSALS 9159-9167
=================================

ID    Title                       Result  
------------------------------------------
9159  Simplification, ironically  ADOPTED
9160  A reasonable limit          REJECTED
9161  Fix office reports          ADOPTED 
9162  Shameless Bribery 2A        ADOPTED 
9163  Shameless Bribery 2B        ADOPTED 
9164  Shameless Bribery 2C        ADOPTED 
9165  Remove the Sabotage Stone   REJECTED
9166  Untracked hats              ADOPTED 
9167  The Bounty Board            ADOPTED 

I hereby resolve the Agoran decisions to adopt the below proposals.

The quorum for all below decisions was 6.

VOTING STRENGTHS
================

Strength is 3 unless otherwise noted.
#: player has voting strength 3
$: player has voting strength 4
%: player has voting strength 5
^: player has voting strength 6

PROPOSALS
=========

PROPOSAL 9159 (Simplification, ironically)
AUTHOR: Janet
CLASS: ORDINARY
FOR (8): Aris, Janet^, Kate%, Mischief^, Yachay Wayllukuq, ais523%, juan%, 
lare290
AGAINST (1): snail^
PRESENT (3): Gaelan$, Immae, Murphy%
BALLOTS: 12
AI (F/A): 36/6 (AI=1.0)
POPULARITY: 0.583
OUTCOME: ADOPTED
[
Aris: Endorsement of Janet
Gaelan: juniper is the Simplifior: Endorsement of non-voter juniper: 
Inextricable
Murphy: juniper is the Simplifior: Endorsement of non-voter juniper: 
Inextricable
]

PROPOSAL 9160 (A reasonable limit)
AUTHOR: snail
CLASS: ORDINARY
FOR (3): Immae, ais523%, snail^
AGAINST (7): Aris, Gaelan$, Janet^, Kate%, Murphy%, juan%, lare290
PRESENT (2): Mischief^, Yachay Wayllukuq
BALLOTS: 12
AI (F/A): 14/31 (AI=1.0)
POPULARITY: -0.333
OUTCOME: REJECTED
[
Kate: Endorsement of Janet
]

PROPOSAL 9161 (Fix office reports)
AUTHOR: ais523
CLASS: ORDINARY
FOR (11): Aris, Gaelan$, Immae, Janet^, Kate%, Mischief^, Murphy%, Yachay 
Wayllukuq, ais523%, lare290, snail^
AGAINST (0): 
PRESENT (1): juan%
BALLOTS: 12
AI (F/A): 49/0 (AI=1.0)
POPULARITY: 0.917
OUTCOME: ADOPTED
[
Aris: Endorsement of Janet
]

PROPOSAL 9162 (Shameless Bribery 2A)
AUTHOR: Mischief
CLASS: ORDINARY
FOR (7): 4st^, Gaelan$, Immae, Mischief^, Yachay Wayllukuq, lare290, snail^
AGAINST (5): Aris, Janet^, Kate%, Murphy%, ais523%
PRESENT (1): juan%
BALLOTS: 13
AI (F/A): 31/24 (AI=1.0)
POPULARITY: 0.154
OUTCOME: ADOPTED
[
juan: Conditional resolved: coin flips are not determinate: Inextricable
]

PROPOSAL 9163 (Shameless Bribery 2B)
AUTHOR: Mischief
CLASS: ORDINARY
FOR (7): 4st^, Gaelan$, Immae, Mischief^, Yachay Wayllukuq, lare290, snail^
AGAINST (5): Aris, Janet^, Kate%, Murphy%, ais523%
PRESENT (1): juan%
BALLOTS: 13
AI (F/A): 31/24 (AI=1.0)
POPULARITY: 0.154
OUTCOME: ADOPTED
[
juan: Conditional resolved: coin flips are not determinate: Inextricable
]

PROPOSAL 9164 (Shameless Bribery 2C)
AUTHOR: Mischief
CLASS: ORDINARY
FOR (7): 4st^, Gaelan$, Immae, Mischief^, Yachay Wayllukuq, lare290, snail^
AGAINST (5): Aris, Janet^, Kate%, Murphy%, ais523%
PRESENT (1): juan%
BALLOTS: 13
AI (F/A): 31/24 (AI=1.0)
POPULARITY: 0.154
OUTCOME: ADOPTED
[
juan: Conditional resolved: coin flips are not determinate: Inextricable
]

PROPOSAL 9165 (Remove the Sabotage Stone)
AUTHOR: Mischief
CLASS: ORDINARY
FOR (4): Aris, Immae, Mischief^, Yachay Wayllukuq
AGAINST (5): Janet^, Kate%, ais523%, lare290, snail^
PRESENT (3): Gaelan$, Murphy%, juan%
BALLOTS: 12
AI (F/A): 15/25 (AI=1.0)
POPULARITY: -0.083
OUTCOME: REJECTED
[
Murphy: Stonemason is vacant: Inextricable
]

PROPOSAL 9166 (Untracked hats)
AUTHOR: Janet
CLASS: ORDINARY
FOR (4): Janet^, Murphy%, ais523%, snail^
AGAINST (4): Aris, Kate%, Mischief^, lare290
PRESENT (4): Gaelan$, Immae, Yachay Wayllukuq, juan%
BALLOTS: 12
AI (F/A): 22/17 (AI=1.0)
POPULARITY: 0.000
OUTCOME: ADOPTED
[
Aris: Endorsement of Kate
]

PROPOSAL 9167 (The Bounty Board)
AUTHOR: snail
CLASS: ORDINARY
FOR (2): lare290, snail^
AGAINST (1): Janet^
PRESENT (9): Aris, Gaelan$, Immae, Kate%, Mischief^, Murphy%, Yachay Wayllukuq, 
ais523%, juan%
BALLOTS: 12
AI (F/A): 9/6 (AI=1.0)
POPULARITY: 0.083
OUTCOME: ADOPTED
[
Gaelan: nix is the Spendor: Endorsement of non-voter nix: Inextricable
]

The full text of each ADOPTED proposal is included below:

//////////////////////////////////////////////////////////////////////
ID: 9159
Title: Simplification, ironically
Adoption index: 1.0
Author: Janet
Co-authors: 


Amend Rule 1681 ("The Logical Rulesets") by deleting the text from "The
Readable Logical Ruleset (RLR)" (inclusive) to the end of the rule.

Repeal Rule 2693 ("The Simplifior").


[We have yet to see a report from this office and nobody has pointed
this out or expressed interest in deputising, suggesting that the report
is infeasible and/or not useful.]

//////////////////////////////////////////////////////////////////////
ID: 9161
Title: Fix office reports
Adoption index: 1.0
Author: ais523
Co-authors: 


In rule 2143, replace:
{{{
For each person:

1. If any task is defined by the rules as part of that person's
   weekly duties, then e SHALL perform it at least once each week.
   If any information is defined by the rules as part of that
   person's weekly report, then e SHALL maintain all such
   information, and the publication of all such information is
   part of eir weekly duties.

2. If any task is defined by the rules as part of that person's
   monthly duties, then e SHALL perform it at least once each
   month. If any information is defined by the rules as part of
   that person's monthly report, then e SHALL maintain all such
   information, and the publication of all such information is
   part of eir monthly duties.
}}}
with
{{{
For each person:

1. If any task is defined by the rules as part of that person's
   weekly duties, then e SHALL perform it at least once each week.

2. If any task is defined by the rules as part of that person's
   monthly duties, then e SHALL perform it at least once each month.

For each office, if any information is defined by the rules as part of
that office's weekly or monthly report, then its officeholder SHALL
maintain all such information, and eir weekly or monthly duties
respectively include publishing a document or series of documents,
labelled as that office's report (or as that office's weekly or monthly
report as appropriate), that includes all such information.
}}}

[The intent behind this proposal is to make it possible to
unambiguously identify whether an office has missed a report, by
requiring the report to be labelled as one, and thus makes it possible
to deputise based on a missed report.]

//////////////////////////////////////////////////////////////////////
ID: 9162
Title: Shameless Bribery 2A
Adoption index: 1.0
Author: Mischief
Co-authors: 


All players who cast valid unconditional ballots FOR the referendum
adopting this proposal earn a Black Ribbon

//////////////////////////////////////////////////////////////////////
ID: 9163
Title: Shameless Bribery 2B
Adoption index: 1.0
Author: Mischief
Co-authors: 


All players who cast valid unconditional ballots FOR the referendum
adopting this proposal earn a Black Ribbon

//////////////////////////////////////////////////////////////////////
ID: 9164
Title: Shameless Bribery 2C
Adoption index: 1.0
Author: Mischief
Co-authors: 


All players who cast valid unconditional ballots FOR the referendum
adopting this proposal earn a Black Ribbon

//////////////////////////////////////////////////////////////////////
ID: 9166
Title: Untracked hats
Adoption index: 1.0
Author: Janet
Co-authors: 


Amend Rule 2594 ("Hats") by replacing "Hats are a secured player switch"
with "Hats are a secured untracked player switch" and by replacing the
paragraph beginning "A player CAN change eir hat" with the following
paragraph:

{

A player CAN change eir hat to a valid value by public designation.

}

[Don't require reporting on hats in any event, and don't require
explicit "notification" to any person (in any event, it's unclear what
it means to "notify" oneself).]

//////////////////////////////////////////////////////////////////////
ID: 9167
Title: The Bounty Board
Adoption index: 1.0
Author: snail
Co-authors: 


Enact a new Rule with title "Bounties" and the following text:
{
Bounty Amount is an untracked player switch. Its possible values are all
integers from 0 to 10 inclusive, where 0 is the default.

Twice each month, each player CAN, by announcement, put a bounty on a
specified player. Doing so increases the specified player's Bounty Amount
by 1.

Immediately after an alive player is eliminated, the shooter gains a number
of spendies equal to the target's Bounty Amount, and then the target's
bounty amount is flipped to 0.

The shooter SHOULD publish the target's Bounty Amount at the time of the
elimination when e eliminates a target with a non-zero Bounty Amount.
}

//////////////////////////////////////////////////////////////////////

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