Proto-Regulation AM6/0
Reverse Auctions

Reverse auctions function like generalized auctions except:

      * Instead of selling high, it buys low. In other words, instead of
        auctioning a fixed set of assets to someone who bids high, it
        auctions a variable portion of a set of assets to someone who
        bids a fixed amount in return for a low portion.
      * All lots must be a fixed amount of the same currency (henceforth
        the "offered amount/currency").
      * The initiation message must specify a number of the auction's
        currency (henceforth the "desired amount").
      * Bid messages implicitly specify the desired amount and CANNOT
        explicitly specify a different amount. Instead, they must
        specify an amount of the offered currency not equal to the bid
        of another player and not exceeding the offered amount.
      * The Nth awardee is the player who submitted the Nth-lowest bid
        in the set of all funded, non-withdrawn players' lowest bids on
        that auction, with "lowest" measured by the offered currency
        and "funded" measured by the desired amount.
      * An awardee can only transfer (or create) the amount of the
        offered currency specified in eir winning bid.

[Sample usage: Alice says "I reverse-auction two lots of 30 coins for
1 pendant each." Bob bids 30, Charlie 25, David 20, Edmund 15, but David
then spends all eir pendants before the end. Edmund and Charlie win;
Edmund can pay Alice 1 pendant for 15 coins, Charlie can pay 1 for 25.]
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