But what's the official routine for how they aim? It looks like some functions are written twice and in different ways and some are commented out in favor of others. I changed what looked like an aiming routine to give them a bit of a delay before they readjust to your new position. Just as a test, I gave them a ridiculous delay like 30 seconds or something and then jumped behind them and they were instantly on me. So, I'm a bit confused. And, because you get all weapons when you start or respawn, and all backpacks that players drop turn into packs that give 10 health, the bots won't be able to pick up weapons. So where is that function that controls what they use, so that I can make them randomly use some of the other weapons that are available to them?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew T. Atkinson Sent: Tuesday, December 13, 2005 10:36 AM To: AGRIP User and Developer discussion list Subject: Re: [AGRIP-discuss] the way the bots aim I largely agree -- perhaps we could introduce some randomness here in the not-too-distant future. Oh, and limit it's visual range, too, if need be. -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
