On Thu, 2005-12-15 at 11:27 -0700, Derek London wrote: > I guess I could do that. end-quote
I'm perfectly willing to make the version I sent you work with your function overriding technique -- and to explain how I modularised it and help you keep it modular. I'll have a go at that this weekend, time permitting (should take less time by far to update the existing base I made). quote > On another topic, for using tracebox, how do you go about figuring out what > direction to trace in if you need to look for a safe place to put someone? > I mean. Setorigin(self.owner, self.origin) works, but if you're touching a > wall enough to stop your movement, but not enough to stop your rocket from > moving forward, that's how you get caught in a wall because you get moved to > the thing's origin and partly stuck in the wall. So I need to know how to > figure out what part of a person is not stuck so I know what direction to > move the half step in to move them out of the wall. end-qoute This is, of course, very true. I simply used a very small distance away from the desired point of origin to see if there would be a collision (I believe this also detects if the object would not fit at the desired point of origin, too). Hope this helps, will let you know soon as I make progress on your mod again. Thanks for the benefit of the doubt re the benefits this will bring in the long term :-). bye just now, best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
