On Thu, 2005-12-15 at 11:27 -0700, Derek London wrote:
> I guess I could do that.
end-quote

I'm perfectly willing to make the version I sent you work with your
function overriding technique -- and to explain how I modularised it and
help you keep it modular.  I'll have a go at that this weekend, time
permitting (should take less time by far to update the existing base I
made).

quote
> On another topic, for using tracebox, how do you go about figuring out what
> direction to trace in if you need to look for a safe place to put someone?
> I mean. Setorigin(self.owner, self.origin) works, but if you're touching a
> wall enough to stop your movement, but not enough to stop your rocket from
> moving forward, that's how you get caught in a wall because you get moved to
> the thing's origin and partly stuck in the wall.  So I need to know how to
> figure out what part of a person is not stuck so I know what direction to
> move the half step in to move them out of the wall.
end-qoute

This is, of course, very true.  I simply used a very small distance away
from the desired point of origin to see if there would be a collision (I
believe this also detects if the object would not fit at the desired
point of origin, too).

Hope this helps, will let you know soon as I make progress on your mod
again.  Thanks for the benefit of the doubt re the benefits this will
bring in the long term :-).

bye just now, best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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