No, as yet there is no list for our mod.
I am currently having a very hard time finding a coder to help us, and I
don't know enough about c++ to be of much service.
We do however, have a simple level that works well enough with a few
custom sounds, and someone looking into getting console output to be read
through SAPI.
It does seem though, that many of the hurdles we will have to jump over
have already been conquered by your team there, even though the engines are
different, I'm sure some of the same concepts apply.
If I can find a coder for this, then I will look at setting up a list and
sending out constant updates, but until then, we really can't say there is
even a true mod in the works unfortunately.
As for the vOICe engine, I am still practicing with it, it is something
that takes time to get used to, but it seems my brain is getting trained to
it slowly.
Anybody interested in this project, feel free to email me directly.
Later,
Che
[EMAIL PROTECTED]
----- Original Message -----
From: "Matthew T. Atkinson" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Friday, February 17, 2006 8:25 PM
Subject: Re: [AGRIP-discuss] Another game
In your last e-mail to me, you mentioned use of the vOICe as a means to
view the graphics in the game -- are you still doing this?
Also, I am intrigued as to how much of the engine is open to you -- are
you able to do everything you need (e.g. interface with the console) by
simply using the SDK Valve provide for normal mod developers?
I always thought it would be possible to do something simliar with
Unreal and that would be cool too, but Half-Life, well, if you could do
it with HL-2 you could do it with HL-source and that means another truly
classic game is open for access too :-D.
Have you got a project site/mailing list? Maybe we could help in ether
of these departments. I would like to discuss the issues you're having
in more depth with you but am conscious of it being slightly OT for this
list. Maybe we can sort something out...
best regards,
--
Matthew T. Atkinson <[EMAIL PROTECTED]>
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