Thanks Derek, I've looked at these and have been doing the same by hand,
save the error logging so will try that. I'll also try adapting my current
folder structure and the batch files to match. As it is, I have a project
folder I'm working from with all of the folders and files arranged in qw,
qwsp, and agrip code so that zqcc can see all of the correct files.
I don't have errors logged though, so that will be my next step.
Since you have a workable set of original qc files, is it possible you
could zip them up and send them to me, if you have a minute? At least that
way if I then get errors, I know it's definitely something I'm introducing...
Anyway, thanks so much for the note and will check this out...
Smiles,
G-Girl
At 09:15 AM 3/2/2006 -0700, you wrote:
I think you have to be in the agrip directory when you compile. I have a
batch file that runs zqcc...
@echo off
cls
e:
cd zipped\audioquake\code\game\qc\agrip
.\..\zqcc\zqcc.exe > errors.log
c:
cd c:\progra~1\audioq~1\id1
del qwprogs.dat.old
ren qwprogs.dat qwprogs.dat.old
move e:\zipped\audioquake\code\game\qc\agrip\qwprogs.dat
c:\progra~1\audioq~1\id1
and one for spprogs too, which is mostly the same as the one listed above...
@echo off
cls
e:
cd zipped\audioquake\code\game\qc\agrip
.\..\zqcc\zqcc.exe -progs spprogs.src > other_errors.log
c:
cd c:\progra~1\audioq~1\id1
del spprogs.dat.old
ren spprogs.dat spprogs.dat.old
move e:\zipped\audioquake\code\game\qc\agrip\spprogs.dat
c:\progra~1\audioq~1\id1
as you can see, they also log the output to a file so I don't have to be in
a command prompt to see it.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guitar Babe
Sent: Wednesday, March 01, 2006 9:18 PM
To: AGRIP User and Developer discussion list
Subject: Re: [AGRIP-discuss] Speaking of ninnies...
Ah, almost forgot to mention, I've preserved the appropriate folder
structure as well, and zqcc is seeing all of the appropriate files but no
dice...
Any help anyone can offer would sure be great!...
Thanks so much...
G-Girl
At 08:10 PM 3/1/2006 -0800, you wrote:
>The game code seems to be being one as well... <smile>
> I've downloaded all of the appropriate qc files from three sections of
> the source forge CVS (agrip, qw, and qwsp) in order to compile the
> qwprogs.dat and spprogs.dat files, as I'm attempting to mod the code a
bit.
> However, it won't seem to compile correctly with zqcc no matter what I
> do. I'm getting errors in the agrip code from files I haven't altered,
> and even when I simply try to compile all of the original unaltered code,
> I still get the same errors. I have no idea why this should be happening.
> Might anyone have any ideas or suggestions?...
> Thanks so much...
>
>TTFN
>
>G-Girl
>
>
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