Hey All, to any developers out there, I have a couple of questions.
I'm needing to calculate a standard angle for both the player and an entity visible with the ESR in the player's point of view.
  I'll then compare the two angles, among other things...
Anyway, I'm trying to start small by getting the hang of calculating my own angle on the fly, and I'm using self.angles_y which seems to yield rather strange but doable results, so is fine, but the prob I'm having is that I'm trying to use anglemod() to convert the result to a standard 360 degree range and I keep getting the error on compiling:
'anglemod' undeclared identifier.

I'm not quite sure why this is so I'm wondering if anyone has any thoughts?...

I may be able to work around this if it's not possible, but it is a built in function so I'd like to know what I'm doing wrong.

  Anyway, any help would sure be appreciated!...
  Have a wonderful evening!...

Smiles,

G-Girl

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