On Wed, 2006-04-26 at 19:24 +0100, Sabahattin Gucukoglu wrote:
> Something to think about again.

Agreed.

Funnily enough it was the public nature of this and other sounds that
first made multiplayer practically impossible (we had to create a new
function in the engine to send sounds to one client [player] only).

bye just now,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

Reply via email to