How often is the entity thinking? Does it have to *always* be in the right place or is there a margin for slackness?
The solution could be as simple as the entity working out, whenever it thinks, where it's owner is and where it should be and setting its origin to that point (if the answer to the above two questions would enable that to be acceptable). How do you work out which player owns the entity? We use the technique of spawning something and assigning it to a field of the player's entity so we can do player.thingy.think and so on. Maybe we should add a hook so you can do the same... best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
