How often is the entity thinking?

Does it have to *always* be in the right place or is there a margin for
slackness?

The solution could be as simple as the entity working out, whenever it
thinks, where it's owner is and where it should be and setting its
origin to that point (if the answer to the above two questions would
enable that to be acceptable).

How do you work out which player owns the entity?  We use the technique
of spawning something and assigning it to a field of the player's entity
so we can do player.thingy.think and so on.  Maybe we should add a hook
so you can do the same...

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

Reply via email to