Hi Matthew, thanks for the update. Will the changes impact mods in terms of coding? I mean, since there are incompatibilities with the Audio Quake mod, should I be concerned for the areas I'm working in as well? As you know, some of the mods I've done use the AGRIP code... If they do, I'd like to start updating now so as not to have to go back and deal with it later... Thanks so much and try to get some relax time in there, okay? <smile> Have a wonderful day!...

Smiles,
 Mod Girl

At 06:18 PM 5/2/2006 +0100, you wrote:

This is just to let you know I've been having some problems answering
support requests due to changes in ZQuake that are incompatible with the
AGRIP mod.  I am updating our code and will have a new code-base to work
from and use to run the game and answer your questions, soon as I can.

I'm sorry there are so many delays at the moment; things are just too
busy at work; I don't really have much choice in this as I am having to
do more work than I should so I can find funding for future years.

The good news is that I will eventually be looking back at games, after
I've done some other stuff in my rest-of-first and second years, so
eventually AGRIP will be part of my daily work again :-).

That's about it for now :-S,


--
Matthew T. Atkinson <[EMAIL PROTECTED]>

_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.1.385 / Virus Database: 268.5.1/326 - Release Date: 4/27/2006


--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.1.385 / Virus Database: 268.5.1/326 - Release Date: 4/27/2006


_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

Reply via email to