Hey Matthew et al! <smile> cool then, glad to do this! I'm hoping to have some feedback on the action of the light saber and such as I may tweak it a bit, I.E. perhaps not having it make hit sounds when hitting walls and such, and reserve them only for animate objects, so as not to confuse saber hit sounds even though you might be missing an enemy target but hitting a wall or such. <smile> but was trying to be as authentic as I can be. <smile> Yes, I'm a Star Wars nut too! lol!

I got the saber just about how I'd like it but it does have a couple of quirks that I'm working around, or it may be that I just don't know the language well enough to do exactly what I want. Anyway, I think the blaster came out very well, so am hoping for feedback on that as well.

Anyway, let me know your thoughts, if you would, when you get it installed, K? -And that's for all the list as well, if you'd like, I'd really appreciate the feedback. If there are any features you'd like to see, or ways to turn off others, that you'd like, please let me know.
  Have a wonderful day!...

Smiles,

G-Girl

At 03:31 PM 5/3/2006 +0100, you wrote:

I have wanted a Star Wars mod for aaaages :-D.  Soon as I fix the latest
development version of ZQuake I will try this.

In answer to Farhan's question: I'm not sure right now, but when I've
finished the documentation, the mod will be turned into a .qmod file
which you can install just by opening it in explorer (is a new feature
I've been working on).

bye just now, best regards,


--
Matthew T. Atkinson <[EMAIL PROTECTED]>

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