oh thats why i couldn't move when i fired the grenade.
there is actually a way out of this. its complicated but i find if you fire
the grenade then jump and press the saber draw key at the same time whilst
its going off it unfreezes you from the ground. its most odd, i can only
assume that somehow it teleports you slightly away from your locked down
position. also, have you considered using the noclip cheat or does that not
work on the server?
cheers
edd.
----- Original Message -----
From: "Guitar Babe" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Tuesday, May 09, 2006 7:20 PM
Subject: [AGRIP-discuss] Mod Pack 3.0`
Hi All, Mod Pack 3.0 is now posted. This fixes all known bugs save one.
The Telegrenade still occasionally leaves a player unable to move after
teleporting. I'll see what I can do...
Meanwhile, this latest Mod Pack also adds a new feature to the Light
Saber and Sniper Rifle. As for the Saber, impulse 66 toggles whether wall
hits will be sounded or not, if a player chooses.
Regarding the Sniper Rifle, the ESR range will now be increased
dramatically when using the weapon so you'll be able to identify and
target players and such at a distance. The range will then return to
normal as the weapon is switched away from.
You can download the Mod Pack here:
http://home.earthlink.net/~guitarbabe/ModPack30.zip
Enjoy,
GG
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