Hi Cara, On 12 May 2006 at 15:15, Cara Quinn <[EMAIL PROTECTED]> spoke, thus:
> Hi Sebby, this had been asked on list earlier this > week by someone else, and I wanted to follow up with it as I myself have > just tried this as well, and also can't get it to work. What I'm > talking about is this; I'm replacing the player sound folderfrom pak 1 > and placing a new one in the sound folder in id1. The prob is that the > sounds simply just don't replace. <smile> The folder name is fine, the > file names are fine, but no dice. I have no idea why this won't work. > > Any thoughts?... Yes, I couldn't help noticing that either when I last applied my little mod, and have noted it. Alas, sounds come from pak files over physical files in the id1 directory. I'm not entirely sure why that's the case when gamecode is unaffected. I'm also not entirely certain whether using the id1 directory for "Loose" files is even sanctioned at all. Anyway, the solution for now is to create a higher-numbered pakfile and store your media in it in the id1 directory. Alternatively, of course, use the +gamedir to the engine and specify a location for your sounds (though that's harder to deploy to others without breaking something). When Matthew sorts out .qmod I'm sure this sort of thing will get polished up. Cheers, Sabahattin -- Sabahattin Gucukoglu <[EMAIL PROTECTED]> Sound, QA, Misc. Development, AGRIP Project http://agrip.org.uk/ Voice: +44 20 88008915 or +44 7986 053399 _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
