Hey Cara. I could very well go on Team Talk, but here's another alternative. You could use the blind cool tech chat room. It doesn't let multiple people talk at once, but it does the job.


regards,
Clement





From: Guitar Babe <[EMAIL PROTECTED]>
Reply-To: AGRIP User and Developer discussion list <[email protected]> To: AGRIP User and Developer discussion list <[email protected]>
Subject: Re: [AGRIP-discuss] mods
Date: Sun, 17 Sep 2006 14:40:37 -0700

Hi All, I'm still planning to offer some online chat sessions to discuss this and teach what I know. At this point, the easiest way for me is to go through team talk, so that's how I will start off. To those of you for which this may be a prob, just write either off list or on as I'd like to figure out another solution that will work for you. I need to stay with one other solution though, as this will be somewhat time consuming for me, so I'll do two sessions per each "class" if you will, but no more. So I'm hoping we can find something that will work for anyone that can't use team talk.

I'll keep everyone posted on this, and at the moment, I'm thinking possibly of starting within the next two weeks.

  I'll be posting the qc manual on my tbrn site at:

http://tbrn.net/modgirl

And will let you know as soon as I do. For those interested in doing these chats with me, I'd ask that you please first read over this manual to get familiarized with the language a bit and to come up with some questions. Also think about what it is you'd like to add or remove from the game. Think of a mod you'd like to create.

I'd like to keep these sessions very informal with lots of QNA but also to move along fast enough to go over a fair bit of material.

Quake C is a very easy language to learn if you already know about object oriented programming at all, or have had experience with C, C++, Java or Javascript etc. However, Quake C itself, is not an object oriented language, and is also (along with it's structure in regard to how the game itself works) a bit quirky sometimes, so there can be quite a few things to take into account when working with it. So having a bit of a read of the manual should be helpful.

For those interested, before I post the manual to my ftp page, the file itself, is called QCMAN10.txt if you're inclined to search for it on the web.

  Anyway, have a great day!  and chat with ya soon!...

Smiles,

Cara

At 10:27 AM 9/17/2006 +0200, you wrote:

Hello,
You should learn qc (a c-like language for quake) to make mods for
aq. I think there are tutorials somewhere, explaining how the
language looks-like, and how quake uses it.

Regards,
Rob

On 16 Sep 2006, at 12:37, Matthew wrote:

hi, can someone please tell me how to create audio quake mods? I
would
like to learn.
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