Hey,
Could any of you modders make it easier to navigate some of these weird maps?  
Sometimes it's just hard to know where the passages run, and unless you know 
which way to go, you're screwed.  I have completed both e1m1 and e1m2, but with 
difficulty.  In e1m1, you have to go through the water to get to your next 
goal, but if you keep going north south east or west you'll probably not get 
there.  The solution is to go west by northwest and south by southeast--go back 
and forth, left and right when you're oriented that way and you'll find the 
lift.  I wonder what could be done...
First, what I would do is pan the wall scraping sound so that you hear exactly 
where it's coming from--so if it's in front and to the left, you turn right 
about two clicks.  I don't know what else could be done--I've played with 
detection ranges and that's helped a bit, but really they are already optimally 
set.  I guess the blind community hasn't really had to deal with this problem 
yet--that of eight directions instead of four.
Another thing that would help me out is if the corner warnings were changed.  
Instead of the way they are, how about a ping about three steps down the new 
passage?  No confusing double blip, just a steady ping that lasts long enough 
for you to get oriented.
Also, more of the shootable buttons and so on need labeling--you can sometimes 
hear that there are buttons but you don't always know what to do.  In fact, 
there is a bridge in e1m2 that I never find because its shootable buttons are 
so quiet--but the shootable doors in e1m1 work well enough.
Also, I think I'd like to be able to switch back and forth from hearing walls 
to spaces--I mean, I know when I'm against a wall already so I hit a key and 
boom--space opens up around me and I kinda know where to go...
Man, you who have been working on this game have done some fine 
work--outstanding.  I remember Accessible Quake and how inaccessible it was 
compared to how it is now--so please keep up the good work--and who 
knows--maybe, once I'm done with school, I'll take up modding too.
In the meantime, imagine playing in coop mode or team mode--and actually 
playing an entire episode together!  In fact, I just might set up an e1m1 
server soon so I can teach anyone interested how to get around.  It's not too 
hard--the trickiest part of the whole thing is the water and getting out--and 
there's a secret door there too that "opens elsewhere," and I still haven't 
figured out how to open it--maybe we can get some sighted help?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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