Hey all. I'm trying to make jq's blaster bounce a bit realistic, with adding a random wall bounce, and a saber bounce. Currently, a saber-blaster bounce can be heard even if the blast bounces off a wall. My question is, how can i know that it hits a wall, or a saber? In the BlastBounce() procedure there is a statement like: if(!other.SaberSwing) etc, but since i don't know qc at all, i guess other is the enemy (bot/player). But, in the case when you can't see an enemy, who counts as "other"? Another thing which would be good, when you drop a detonator it'll say "dropped". I know, its pointless, but for a practice it is ok, i think, grins. Like: sprint (self, PRINT_HIGH, "Dropped.\n\r"); Regarding the blaster, any help would be appreciated.
Regards, Rob _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
