Hey all.
I'm trying to make jq's blaster bounce a bit realistic, with adding a random 
wall bounce, and a saber bounce.
Currently, a saber-blaster bounce can be heard even if the blast bounces off a 
wall.
My question is, how can i know that it hits a wall, or a saber?
In the BlastBounce() procedure there is a statement like:
if(!other.SaberSwing)
etc, but since i don't know qc at all, i guess other is the enemy (bot/player). 
But, in the case when you can't see an enemy, who counts as "other"?
Another thing which would be good, when you drop a detonator it'll say 
"dropped". I know, its pointless, but for a practice it is ok, i think, grins. 
Like:
sprint (self, PRINT_HIGH, "Dropped.\n\r");
Regarding the blaster, any help would be appreciated.

Regards,
Rob



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