I had made significant changes to the key bindings in the Jedi Quake 4 autoexec and config files. However, when I run the game, both on TBRN and on my server, the mod's key bindings are used, not my own. Please tell me how to correct this?
Thanks.

----- Original Message ----- From: "Guitar Babe" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Wednesday, November 29, 2006 12:06 PM
Subject: [AGRIP-discuss] esr question


Matthew / Sebby, I'm wondering where the frags property of the various sounded out entities is set in the esr.qc file? I've been through it but can't seem to locate it.

I notice that you've got the frags fields for the various entities equaling the agrip_esr.items value, but neither can I find where that is set as well. <smile>

I'd like to add a sound to the ESR and need to work with the attenuation so would like to do that in an integrated fashion to the ESR rather than simply make an outright adjustment without knowing where this value is set. Does that make sense? <smile>

Anyway, any help you could offer would be appreciated. Thanks so much and have a wonderful day!...

Smiles,

Cara




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