Hi All, for those who are more familiar with the diffs between the
local game vs the server game, I'm having a crazy coding issue.
I've updated the code on tbrn so that each player also spawns an entity
which holds certain variable amounts for the duration of the current
map. This works great for players, and the values are held even if they
leave the server and return to it during the current map.
My question is this, why isn't this working for the bots? It works fine
on my local game, but won't seem to work on the server? Because of this,
the bots at the moment, are prevented from using certain features of the JQ
mod so I'd like to figure out what the deuce is going on! <smile>
I'm also wondering if someone might point me in the proper direction of
the actual testbot spawning routine in the game engine. I don't have a
current copy of the engine, but would love to get one and also to know how
to properly compile it as well as make the appropriate changes to the
routine (I'm assuming it's simply written in C?) which would simply be to
change the bot classname from player to bot. Doing this would help me
solve this issue. But I'd also really like to figure this out without
needing to do such...
Any ideas?..
Thanks so much!...
Smiles,
Cara
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