i fixed my fullscreen probs a while ago, but i'm still trying to get a game
controler to work with audio quake. got a sidewinder and an adaptor to use a
playstation 2 pad with analogue sticks which i think could be fun but i
can't work out how to get either to work.
anybody got any clues?
chears.
----- Original Message -----
From: "Matthew Tylee Atkinson" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Sunday, April 22, 2007 8:54 PM
Subject: Re: [AGRIP-discuss] just curious...
tony seth wrote:
Hi Matt, and any other linux user out there, just curious if anyone's
been able to sort out why all the game messages aren't being spoken
during gameplay? Thanks much!
end-quote
Sorry, not yet, but I will be working on it ASAP. I wish I had time
enough to work on AQ fulltime at the moment, but I don't. Will try to
sort this soon, though our current priority is finishing MAUTH and
getting the Windows build up-to-date. I think that might also fix this
issue, by the way, as it seems like an engine problem (probably one of
our patches to the engine code has gone missing).
In other news, I'm now allowed to put full weight through both of my
legs, which is going to help a lot!
best regards,
--
Matthew Tylee Atkinson <[EMAIL PROTECTED]>
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