It seems I'm sending these out roughly once a week, hence the title, hehe. Unfortunately Sebby is still offline. I have been making more steady (but slow, due to many medical appointments and work) progress on the MAUTH and stats site side of things.

I was hoping to get that finished off today, as I am away from tomorrow until Thursday, but sadly the locals decided to throw a small rock through my window and I have had to deal with the Police and landlord instead. Sorry that this has meant I won't be able to work on AQ for the best part of this week. I am annoyed because, for once, I had both the time and energy and the opportunity was ruined.

Believe it or not, we are very close to having all of the loose ends tied up and I do hope that when I come back I will be able to finish things off from my end and then, when Sebby's back online, he'll be able to sort out the Windows/Vidnull compilation errors and we can, finally, make the 0.3.0 release!

In the meantime, it is great to see the people on the list still posting stuff! I hope that when we make the 0.3.0 release it will give you all a good platform to build your own stuff on top of, and have more fun. I also hope to be able to work on accessible level descriptions after that point, so that we can give you all the tools you need to create a 3D game yourselves.

Thanks once again for your continuing patience and support; I do hope that when I return from the short break I'm going on, I'll be able to code uninterrupted by projectile damage (and pretty much anything else).

bye just now,
best regards,


Matthew
--
M. Tylee Atkinson <[EMAIL PROTECTED]>
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