Mark said:
> some of the variables he's mucking with are re-set in the more modern
configuration files

First off, they aren't variables. There are, in fact, no variables in Quake
macros. And those config files aren't official releases or anything. They're
just files that were passed around unofficially to help people that weren't
able to setup their own macros.

> his failure to mention that you need commands like '-left' or '-attack'

You only need the "-" version of a command to reset certain functions, or
else to prematurely terminate sustaining functions that you want to run for
only a limited period of time. For example, "+attack;wait;-attack" is only
necessary when you want a key to fire a single shot. If you want a key to
keep firing as long as you hold it down, then "+attack" will work just fine.
And I might not have explained this part in detail, but my macros did use
the syntax correctly. The question about the left command not working came
from a user that was writing his own macros instead of copy/pasting mine.

> not to mention never even discussing the three-dimensional nature of the
game

Attention all Audio Quake users! I know that you may have missed the
sections in the manual about the targeting detector being able to tell you
if a target is above or below you, the tones that indicate ledges that are
in front of you and how high they are, etc, but, just in case you did, then
you should be aware that Audio Quake is a 3D game. Sometimes, you have to
jump off of a ledge to keep from falling to your death (pay attention,
Mark). Also, sometimes you have to look up or down when shooting to hit
someone that is on a platform, or, in case of the Jedi Quake mod, is flying
around on a jet pack. Sorry I kept this super secret from everyone. lol I
suppose the cat is out of the bag, now.

Anyhow, here is some additional script goodness for you all. The following
aliases and scripts will allow you to gradually look up and down in order to
shoot at people that are above or below you. Normally, sighted users will
hold a key or move a mouse until the angle is correct, but, since we can't
judge that as accurately, I've made three macros for use in my own games.
The first two look either up or down in fixed increments. The third is used
to quickly snap your view/aim back to straight ahead.

First, you need these aliases in order to time the movement of looking up or
down. Oh, and the wait commands aren't to sabotage you so that you'll be an
easy target. They're intended to cause you to wait before sending a new
command while your player actually moves their head in the game. If you send
the command to start looking up, and then immediately tell the server to
stop moving looking up, then your head will have almost not moved at all.
The LookPauseLong alias is used when you want to look completely at the sky,
or completely at the ground. It gives you lots of time for your head to get
from centerview to an extreme. LookPauseShort just gives enough time to move
your head in steps.

// Head movement timing aliases
alias lookpauselong "wait;wait;wait;wait;wait;wait;wait;WAIT"
alias lookpauseshort "wait;wait"

// Head movement binds
bind Q "+lookdown;lookpauselong;-lookdown" // Look at the ground
bind q "+lookdown;lookpauseshort;-lookdown" // Look down a little
bind E "+lookup;lookpauseLONG;-lookup" // Look at the sky
bind e "+lookup;lookpauseshort;-lookup" // Look up a little
BIND w "FORCE_CENTERVIEW" // Look straight ahead

> after observing the number of players complaining that his "explanation,"
slowed them down and made them more inefficient

Well, if you're accustomed to one keyboard layout, and you switch to
another, then, of course, all of your old reflexes will need to be
retrained. If I moved all of my commands to new keys, then I'd be slow until
I got accustomed to the new arrangement, also.

> for him to set himself up as some sort of quake master is incomprehensible
to me.  

I can understand that. From your uninformed rants about the macros and
accusations that I sabotage your gameplay with viruses, there are lots of
things about computers that are incomprehensible to you.

> The fact that he has recently called me "Mark," on the game, *DESPITE* my
having switched player names in an attempt to > dodge this whole stupid
business, is not only illegal but dishonorable and suspicious.

Oh wow. So its illegal to call people by their names on the game? Oh no,
come and lock me up! It is only against the rules to identify player names
and link them to real people on this list, because this list is archived in
a country with laws that force tons of record keeping that the admins would
rather not deal with. However, the game chats aren't logged, and the Jedi
Quake game is run from a server in Texas, so UK laws don't apply, anyway.

And, if you want to stay anonymous, it isn't a good idea to start sending
messages in game chat, accusing everyone of secretly being me because
they're getting lots of frags, and talking about how I've hacked your
computer. No matter what name you use, going on about those topics is a good
way for people to identify who you are with out much effort.

Bryan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
BurningHawk
Sent: Sunday, June 03, 2007 11:56 AM
To: AGRIP User and Developer discussion list
Subject: [AGRIP-discuss] let's try this again, shall we?

I do not wish to respond to Brian's personal attack on me, other than to say
that I am disgusted with this list for not keeping the discussion less
personal and for not putting a stop to them.  When I accused Brian of
cheating, or when I point out ways in which the "hard work," he has done to
"explain," "macros is flawed and possibly sabotaged, while this is
"personal," it pertains to the game, and is , as Brian's's is not,
constrained by the technical nature of this list.  Because I do not know
precisely how something is done does not mean that I do not know it is being
done.  I am not by far the best quake player, rather I *WAS* not.  However,
for such an "experienced player," as Brian claims he is , not to know the
mod well enough to understand that some of the variables he's mucking with
are re-set in the more modern configuration files, his failure to mention
that you need commands like '-left' or '-attack', not to mention never even
discussing the three-dimensional nature of the game, and after observing the
number of players complaining that his "explanation," slowed them down and
made them more inefficient, is appalling.  for him to set himself up as some
sort of quake master is incomprehensible to me.  The fact that he has
recently called me "Mark," on the game, *DESPITE* my having switched player
names in an attempt to dodge this whole stupid business, is not only illegal
but dishonorable and suspicious.  Because someone can be beaten does NOT
mean they aren't using unfair advantage.  Plenty of people beat me more than
Brian ever did, and I didn't accuse them of anything.  Brian had
information, posted in his attack on me, which was privileged between one
other player and myself, about the questions I was asking regarding how
Brian might be cheating.  His mention of a "virus on his PC," is something I
have only discussed with one other individual.

In conclusion, I'm done.  I am unsubscribing from this list.  While Brian
will undoubtedly see this as a passive-aggressive temper tantrum, it's got
more to do with the fact that this is just a game, and I have a life.  I've
tried to back up what I state with what objective information I have; it's
apparently not enough.  I'm the guy screaming that the house is on fire,
while everyone inside thinks it's just a sunny day.  It's simply not worth
it.  I apologize to the list for the band width this has taken.  My words
stand.

--Mark BurningHawk
Email:  [EMAIL PROTECTED]
my website:  http://www.panix.com/~mbaxter Namaste
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