I got the file downloaded, but I can I just install the qprogs and sqprogs 
and mod.cfg and whatever?  It's simpler this way... and is TBRN up and 
running now?
Thanks and have a good one, Flicka person girl.

----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Cc: "Gamers Discussion list" <[EMAIL PROTECTED]>
Sent: Friday, February 08, 2008 1:31 AM
Subject: [AGRIP-discuss] Jedi Quake 4.2 Major Bug Fix


   Hey All, first off, sorry for the cross-posting but I thought peeps
would be interested in this.

   I've been burning a bit of the midnight oil as it were, and have
just released Jedi Quake 4.2 which is a MAJOR BUG FIX* to allow the
mod to work with the latest RC (.3.0) of Audio Quake so that
now,players running the mod can connect to servers.

   The non-standard player eyes model warning is still present, but it
is harmless and shouldn't cause any problems for the moment…

I'll give the direct link for the latest update below, but first:

*** VERY IMPORTANT ***

When downloading this file, for users of Internet Exploder, uh, I mean
Explorer, lol! in your save as dialogue, if the file name is set to a
zip file extension;

• first, in the file types selection,  select the 'all files' option

• then rename the file extension back to .qmod

   this way the file will be able to install the way it should,
without Windows trying to interfere…

Okay, here's the direct link.

http://tbrn.net/modgirl/JediQuake42.qmod

   I'll be updating my website over the weekend to reflect this, as
well as checking into the tbrn situation to see how the server is
fairing.  I'll also continue testing to see about other recent issues
peeps have been mentioning and also updating the OverKill code so that
it too will not show this bug.

   Have a lovely evening / morning wherever you may be and enjoy!…

As always please do let me know if there are any problems…

Nighters,

CQ Out!…  :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

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