Hi

Yeah, I was kinda expecting that.

Shame really.

Cheers
Darren
----- Original Message ----- 
From: "Matthew Tylee Atkinson" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Sent: Sunday, March 09, 2008 3:56 PM
Subject: Re: [AGRIP-discuss] Installing Additional levels.


> On Sun, 2008-03-09 at 15:43 +0000, Darren H wrote:
>> Their instructions say that to start the game you need to 
>> enter a command line to start that specific level.
> . . .
>> glquake.exe -game contract
>>
>> What's the equivalent command for Audio quake to run this 
>> level?
>
> That's a good question.  Unfortunately the answer may be a 
> little bit
> unsatisfactory to say the least.  The problem with Quake 
> is that it
> requires only one modification to be loaded at once.  This 
> means that
> JQ, for example, has to include all of AQ as well as the 
> extra bits ti
> provides.  Games that use the Unreal engine (none of which 
> have been
> open-sourced yet, sadly) do not have this restriction.
>
> This probably means that you can't play the map as it was 
> intended.  You
> should be able to load the BSP file from AQ by putting it 
> in id1/maps/
> as you mentioned, but this won't include the extra code 
> that makes it do
> whatever special things it does.
>
> Sorry that this could not be a more helpful answer!
>
> best regards,
>
>
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
> 


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