Hello

I have already registered my player.

Regards

Tschapajew
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, March 14, 2008 1:00 PM
Subject: AGRIP-discuss Digest, Vol 40, Issue 9


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> Today's Topics:
>
>   1. MAUTH: Client Tschapajew not in a queue; connect refused. (lenin)
>   2. Connection impossible (lenin)
>   3. Support webpage is missing (lenin)
>   4. Idea of a feature for the stats and servers website (lenin)
>   5. Re: Support webpage is missing (Matthew Tylee Atkinson)
>   6. Re: Idea of a feature for the stats and servers website
>      (Matthew Tylee Atkinson)
>   7. Re: Cod on Launchpad (Matthew Tylee Atkinson)
>   8. Re: MAUTH: Client Tschapajew not in a queue; connect refused.
>      (Matthew Tylee Atkinson)
>   9. putting my server on line (Mark BurningHawk)
>  10. Re: putting my server on line (Matthew Tylee Atkinson)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 13 Mar 2008 16:48:21 +0100
> From: "lenin" <[EMAIL PROTECTED]>
> Subject: [AGRIP-discuss] MAUTH: Client Tschapajew not in a queue;
> connect refused.
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> reply-type=original
>
> Hello
>
> If i try to connect to my server, the server gives me the following 
> message:
> MAUTH: Client Tschapajew not in a queue; connect refused.
> What have i done wrong?
>
> Regards
>
> Tschapajew
>
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 13 Mar 2008 22:17:26 +0100
> From: "lenin" <[EMAIL PROTECTED]>
> Subject: [AGRIP-discuss] Connection impossible
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> reply-type=original
>
> Hello
>
> One of my friends and me wanted to play AudioQuake on my server. I could
> connect to it without a problem but he couldn't. My server was listed at 
> the
> stats and servers website with its ip-adress, wich my friend cut and 
> pasted
> after the connect in the console of zquake. But Quake always sayd "Bad
> server adress". After this we tryed to connect to a public server, it 
> didn't
> work again. What can be the reason? We were talking over skype during the
> time we tryed the connection. But that can't be the reason. I could 
> connect,
> he not. His Windows firewall blocked the Quake program, but we umblocked 
> it
> after we recogniced the message that it was blocked by the windows 
> firewall.
> This can't be the problem either. Any ideas?
>
> Regards
>
> Tschapajew
>
> PS: I would be happy if there were more players on the servers over the
> time.
>
>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 13 Mar 2008 22:28:28 +0100
> From: "lenin" <[EMAIL PROTECTED]>
> Subject: [AGRIP-discuss] Support webpage is missing
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi
>
> Where is the support webpage that can be opened from the quake menue? If i 
> try to open it i get a 404 error.
>
> Regards
>
> Tschapajew
>
> ------------------------------
>
> Message: 4
> Date: Thu, 13 Mar 2008 22:32:18 +0100
> From: "lenin" <[EMAIL PROTECTED]>
> Subject: [AGRIP-discuss] Idea of a feature for the stats and servers
> website
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello
>
> I have an idea: Wouldn't it be very nice for the players, if we just could 
> click on a ip-adress on the stats and servers website and a connection to 
> this server would be established automaticaly? Just came in my mind right 
> now.
>
> Regards
>
> Tschapajew
>
> ------------------------------
>
> Message: 5
> Date: Thu, 13 Mar 2008 22:27:58 +0000
> From: Matthew Tylee Atkinson <[EMAIL PROTECTED]>
> Subject: Re: [AGRIP-discuss] Support webpage is missing
> To: AGRIP User and Developer discussion list
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> On Thu, 2008-03-13 at 22:28 +0100, lenin wrote:
>> Where is the support webpage that can be opened from the quake menue? If 
>> i try to open it i get a 404 error.
>
> Thanks for pointing this problem out.  We've been restructuring the site
> and I had not put in provisions for this address to be understood by the
> new site correctly.
>
> It will now work, but the (current) new address is
> http://www.agrip.org.uk/about/#sup
>
> best regards,
>
>
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>
>
>
> ------------------------------
>
> Message: 6
> Date: Thu, 13 Mar 2008 22:29:47 +0000
> From: Matthew Tylee Atkinson <[EMAIL PROTECTED]>
> Subject: Re: [AGRIP-discuss] Idea of a feature for the stats and
> servers website
> To: AGRIP User and Developer discussion list
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> On Thu, 2008-03-13 at 22:32 +0100, lenin wrote:
>> I have an idea: Wouldn't it be very nice for the players, if we just 
>> could click on a ip-adress on the stats and servers website and a 
>> connection to this server would be established automaticaly? Just came in 
>> my mind right now.
>
> This is a good idea.  If you have time, please report it as a blueprint
> (feature request) on the AudioQuake development site --
> https://blueprints.launchpad.net/audioquake/+addspec
>
> best regards,
>
>
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>
>
>
> ------------------------------
>
> Message: 7
> Date: Thu, 13 Mar 2008 22:34:40 +0000
> From: Matthew Tylee Atkinson <[EMAIL PROTECTED]>
> Subject: Re: [AGRIP-discuss] Cod on Launchpad
> To: AGRIP User and Developer discussion list
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> I think this is where we see the problems of QuakeC development -- even
> though we have tried our best to make it possible to isolate the mod
> code from the main AQ code, these sorts of situations can easily happen.
> I can tell you that our code has not changed for some time in terms of
> QuakeC as we wanted to leave it as Quake would behave and allow mod
> developers like yourself change things :-).
>
> Unfortunately, I cannot currently recall what changes were made --
> though I would say that they ought to all be in the files in the
> qc/agrip/ directory and not the main qc/qw/ and qc/qwsp/ directories --
> which is where I suppose a lot of your code was added.  If you're lucky
> you may just be able to copy over the new qw/agrip/ directory's
> contents, but keep a backup!
>
> I'll look into this more over the weekend -- let me know how you're
> getting on.
>
> best regards,
>
>
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>
>
>
> ------------------------------
>
> Message: 8
> Date: Thu, 13 Mar 2008 22:36:16 +0000
> From: Matthew Tylee Atkinson <[EMAIL PROTECTED]>
> Subject: Re: [AGRIP-discuss] MAUTH: Client Tschapajew not in a queue;
> connect refused.
> To: AGRIP User and Developer discussion list
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> On Thu, 2008-03-13 at 16:48 +0100, lenin wrote:
>> If i try to connect to my server, the server gives me the following 
>> message:
>> MAUTH: Client Tschapajew not in a queue; connect refused.
>> What have i done wrong?
>
> I'm not sure if I've updated the manual to say that you need to register
> your player name and password on the stats site yet.  You'll need to
> visit http://stats.agrip.org.uk/reg/new/ to do that.  When you've put
> your details into the game Launcher it should allow you to connect.
>
> Hope this helps!
>
>
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>
>
>
> ------------------------------
>
> Message: 9
> Date: Thu, 13 Mar 2008 16:28:36 -0800
> From: "Mark BurningHawk" <[EMAIL PROTECTED]>
> Subject: [AGRIP-discuss] putting my server on line
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Could someone please explain to me how to make my Quake server available 
> to play on-line?  At least point me to the right manual page to modify my 
> server.cfg file?
> Thanks.
>
> --Mark BurningHawk
> Email:  [EMAIL PROTECTED]
> my website:  http://www.panix.com/~mbaxter
> Namaste
>
> ------------------------------
>
> Message: 10
> Date: Thu, 13 Mar 2008 23:37:06 +0000
> From: Matthew Tylee Atkinson <[EMAIL PROTECTED]>
> Subject: Re: [AGRIP-discuss] putting my server on line
> To: Mark BurningHawk <[EMAIL PROTECTED]>, AGRIP User and
> Developer discussion list <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> On Thu, 2008-03-13 at 16:28 -0800, Mark BurningHawk wrote:
>> Could someone please explain to me how to make my Quake server available 
>> to play on-line?  At least point me to the right manual page to modify my 
>> server.cfg file?
>
> This is probably something that needs updating in the manual :-).  I
> will try to cover all of the requirements here...
>
> Your server must be directly connected to the Internet (no firewall).
>
> You must edit the server.cfg file in id1\ (or the folder corresponding
> to the mod you wish to run).
>
> Inside that file there are a lot of commands
> and comments to explain what these commands do.  The most important
> lines in your case are:
>
> setmaster agrip.org.uk
> fraglogfile ; serverinfo fraglogging ON
>
> These tell the game where the master server is and to enable frag
> logging.
>
> I hope this helps.
>
>
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>
>
>
> ------------------------------
>
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> End of AGRIP-discuss Digest, Vol 40, Issue 9
> ********************************************
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