Thanks for your questions. On Thu, 2008-03-27 at 18:42 +0000, Darren H wrote: > 1. How do I enable mouse functionality for more fluid movement.
Currently this isn't supported, though it easily could be (when I've updated the developer documentation to the point that you can all make changes). > I've tried removing the nmouse stuff in start.pl, but the game wouldn't run > after that, glad I copied the file elsewhere. Sounds like (a) you'll be a good developer and (b) you know the importance of backing up :-). > 2. how do I enable the look up and down function as I've found monster > attacking me from above and I couldn't shoot bck because they weren't level > with me. The game will try to aim for you in the vertical axis. If it's really doing badly at this, perhaps because the other dude is way above you, then we may have to collectively consider what to do about it. > 3. how to I enable the swim up swim down function, which is, I believe > different to the jump and swim functions. Hmmm.... IIRC jump is swim up and you will naturally float down under water. There are a lot of difficult issues wrt dealing with water (it puts you in a very free-moving environment, where finer directional control would be useful) but I think we need to discuss the way forward as a community. What often happens in open source projects -- and I would like to think this one will end up being no different -- is that people implement the way they think it should be done and the most popular solution gets put into the ``official'' version. > 4. Is there any way around getting to the secret area by doing things like > shooting the red circle on the wall type actions, very visual game play, or > is there an alternative audible option. Another very good question. I suppose we could, should? make some indication that they are there, possibly by a quiet sound (but then it would be hard to know how close by it was)... thoughts, others? > I think that'll do for now. I hope the answers have been of help and interest. Thanks for bringing up these important points. bye just now, -- Matthew Tylee Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
