Hi,

The less thing worked. I was able to successfully install AGRIP and 
copy over paks from the mac install.  I also had to copy over 
Config/Tiny.pm which hadn't been installed for some reason, as well as 
install flite and eflite but these only took a few seconds.

Anyway here's my problem with Linux: menus talk fine once I unload orca 
and I can start quake fine. I get about a half-second of sound and then 
silence. Upon reactivating orca I see the program quit right after 
printing "the necropolous" with no nice error message to explain more. 
I haven't dove into the manual or even the game much because I've been 
very busy tying up the school year (lowly undergrad papers and 
bullshit, no great program like yours good sir) but didn't find much 
info on linux besides what to modify to change the speech engine and 
brief stuff on how to install.  I only got Ubuntu a few weeks ago (and 
only really started using it once I upgraded to Hardy on Friday) so I 
don't know much about what's using alsa pulse or oss (though I think 
espeak uses oss because of a hack suggested on the gnome live wiki). I 
looked at autoexec.cfg and config.cfg finding only keybindings and 
console aliases so not sure where to hunt for audio settings to even 
try getting starte
d. I'm getting sound though so this might not even be the problem 
(though I hope flite can talk over the sounds - sound systems seem to 
be stuck a few years behind most other crap). For the record, I can get 
espeak talking with other apps though performance is a lot flakier with 
hardy than it was with gutsy for some reason, but again I've only had 
the new stuff for a few days. I upgraded using do-relesase-upgrade so 
old weird stuff might be messing things up or all number of crazy 
administrative crap. If this question is too broad please direct me to 
somewhere I'd be able to get more specific help.

If it's not too late I might install the windows version on the ol' 
lappy and give ldl a very quick spin hoping that'd be enough for your 
survey - I do feel guilty asking all of these questions without 
fulfilling your urgent request for help. Anyway I'm just getting into 
these new platforms (though Mac is going faster than I thought) so I 
was excited to see someone in the blink-gaming field showing a real 
interest in nonwindows fun.

Thanks,
James
----- Original Message -----
From: Matthew Tylee Atkinson <[EMAIL PROTECTED]>
Date: Sunday, May 4, 2008 8:12 am
Subject: Re: [AGRIP-discuss] mac and Linux Questions
To: AGRIP User and Developer discussion list <agrip-
[EMAIL PROTECTED]>

> On Sun, 2008-05-04 at 05:06 -0400, James Dietz wrote:
> > Thanks for the linux suggestion - I'll see if it works.  Maybe 
> you  
> > should mention this in the documentation - I didn't see any 
> indication  
> > of less running (I remember more in dos having something like ---
> >more  
> > at the bottom).
> 
> Noted, regarding the docs -- good suggestion, thanks.  Less is a bit
> less verbose: it just has a colon in the last wor on the screen.
> Hopefully that'll fix it for you.
> 
> > It'd probably be better to include 'mac' as a platform in 
> start.pl  
> > because unless I'm mistaken it doesn't check the values written 
> to  
> > start.ini for preferences like "rendering options" or whatever 
> it's  
> > called (which might have some performance difference despite it 
> not  
> > fixing my display-less problem).
> 
> The Mac's underlying UNIX-like system, Darwin, is detected by start.pl
> and that affects how the speech is done for example.  Currently it
> doesn't save any preferences for rendering because when I compiled the
> Intel release I could only compile the GL one (so assumed that was the
> only one supported) so there wasn't much point putting the choice in.
> When I did the same on my PowerBook later on, I found that I could
> compile both -- so at some point I will need to fix this.
> 
> The main reason for the menu at all however was that on Windows screen
> reader users had to turn off visuals (via our hideous patch mentioned
> before).  On the Mac (and Linux) the accessibility is done better in
> that it cannot bring down the entire system, so the choice isn't that
> important anyway.  I do need to smooth over the rough edges (including
> the bugs in speech on the Mac) but at the time just had to get 
> somethingout so that people could try LDL (I need enough responses 
> to the survey
> by today really).
> 
> These issues will be addressed soon -- please keep the feedback
> coming :-).
> 
> best regards,
> 
> 
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
> 
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