Well, I've kind of narrowed it down, and no, now that I've played with it, I don't think it's ldl spacific either, what I've done was to put the ldl-made map into the maps folder on the server, which I've done in both linux and windows, with identical results. When I log onto the server with another computer, if I've not got a copy of the map in question on the client machine, I get a ghost_error_can't finde map error, but if I do have it onboth client and server, then the map plays just fine now. I don't know why that didn't use to work but now it does. So the problem now, would seem to be the allow download options in the server. I also just to see what would happen, moved the agdm02 map to another folder the client machine couldn't find, and got the same error. So in short, I'm happy that ldl is working, because now I can try out more ideas I got for maps. I'll send an archive to you with my qconsole log from both a server and client machine, as well as my server.cfg file probabaly some time tomorrow u.s. as I work graveyard shift, and encourage anyone to log onto either the deathpool server or the other one I'll leave running for test purposes... the test one won't be as much time between map changes and has a low fraglimit so more data can be grabbed in a short time. That all said, thanks again... I'm off to go outside and enjoy a rockin' good day with me guide puppy... it's all nice and warm here, anyway... cheereo!
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