On 3 Feb 2009, at 07:49, Ken wrote: > I'm wondering just how complicated it would be to compile Quake for > the Pac Mate which uses an ARM processor. What would be involved in > the conversion and recompilation? I'd love to play it on the go > anywhere I am--I'm such a game fiend!
It depends on a few things -- in theory it is possible but would require the use of development tools that can target the PacMate, which runs Win CE IIRC. If Win CE supports all of the APIs that WinQuake uses then it could be a go-er. The engine does not have any assembly code for ARM CPUs so it would have to be based on the C-only code (i.e. not hand-optimised for ARM). However I don't think that would be a problem as CPUs are a lot faster now than when Quake came out. If you sign up to Launchpad you can join our AGRIP-Hackers group and you could perhaps have a go at compiling for the PacMate (you don't have to join the group to do that but it would help us out if you could :-)). best regards, -- Matthew Tylee Atkinson http://mta.agrip.org.uk/ _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
