I have decided to make the game print player coordinates. If I write the code
as
text = vtos(self.origin);
it works fine, except that I want them spoken and printed as integers, so I did
this:
void() snap_extnav_saycoord =
{
local float ac_x, ac_y, ac_z;
local string rc_x, rc_y, rc_z;
ac_x = rint(self.origin_x);
ac_y = rint(self.origin_y);
ac_z = rint(self.origin_z);
rc_x = ftos(ac_x);
rc_y = ftos(ac_y);
rc_z = ftos(ac_z);
sprint(self, 1, rc_x, "\n", rc_y, "\n", rc_z, "\n");
}
When I run this code, it only gives me one coordinate. What do I do
differently?
If I can learn this stuff, my next goal will be to track down every place the
player goes, so you can, as in Shades of Doom, hit a key and find out if you've
been to a particular place or not--but I'm still quite the newbie and don't
find the manuals very helpful except for reference. The rest I'm figuring out
as I go.
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