really? what keys, never found them

On 9/28/11, Kenn Downey <[email protected]> wrote:
> Adjust views--like up and down?  Even the original audioquake does that.  As
> far as zooming in, I think it can indeed zoom in on monsters and players
> too, but the JQ crosshair should already allow for maximum detection
> distance for each given weapon.  You can definitely try it, but remember
> that you'll lose certain sounds for the rest of that level.
> ----- Original Message -----
> From: "ryan chou" <[email protected]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Wednesday, September 28, 2011 11:39 PM
> Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions
>
>
>> so wait, can you adjust views for say the episodes where you have to
>> shoot a window/monster on a ledge? cause that'd be awesome
>>
>> On 9/28/11, Ken's <[email protected]> wrote:
>>> OK, so I've finally got a map good enough to post.  It's still kind of
>>> crummy, but not bad.  Actually I'm posting two.  One, death of the dogs,
>>> is
>>> a big map full of nothing but--you guessed it, dogs.  Well, ok, there are
>>>
>>> a
>>> few other monsters just for fun, but doggies are the main thing.  I began
>>> that one when my mother's dog peed on my computer.
>>> The second map, based on the first, should be more interesting.  It's
>>> called
>>> the death trap, and has all kinds of creatures.  It might not work with
>>> JQ,
>>> but it will work with UltraQuake, my new mod.
>>> I've got ldl questions.  First, how do I get triggers to work?  I've got
>>> a
>>> trap-spikeshooter and a trigger_multiple targetted to it, but nothing
>>> happens when I hit the trigger.  I would also like to learn how to make
>>> doors that are locked until you press a button, how to make shootable
>>> doors
>>> and buttons, and how to make walls move.  I tried making a func_wall, but
>>>
>>> it
>>> said I needed a target.  I tried putting a path_corner down and
>>> targetting
>>> the wall to that, but still no go.  Any help would be awesome, seriously.
>>> The only problem with UltraQuake is that I have no idea how to put a mod
>>> together at all, so for now just back the old dat files up from JQ and
>>> put
>>> in these two.  I'll make a proper mod of it someday, I promise, but there
>>>
>>> is
>>> more important work to be done--like home schooling my boy, so I don't
>>> have
>>> lots of free time.
>>> In this spin-off of JQ you'll be able to play eppisodes without precache
>>> overflow errors.  You'll also hear your coordinates by pressing x if you
>>> also install  my autoconfig.cfg file.  Hit ; and ' to increase-decrease
>>> scanning range, (buggy ecause buttons sounds disappear,) and use the
>>> brackets to control scan speed.  It's not all documented yet, but the
>>> commands are all in that autoexec.cfg file, along with 90-degree turns
>>> and
>>> 180 degree turns as well as something I call the keychanger., which
>>> changes
>>> the functions of keys and the mouse.  Hold down the shift key, and if you
>>> shoot, you first have centerview--just in case. Hit the left and right
>>> arrow
>>> keys, and you'll turn 90 degrees.  Yeah, I know shift's used for running,
>>> but the speed is maxed out so you'll always be running anyway.  Also,
>>> mouse
>>> button 3 does an impulse 84, and I think the wheel makes you walk--Ive
>>> been
>>> playing it on my netbook for so long I cant remember.
>>> Here's the link.
>>> http://dl.dropbox.com/u/43484895/quake.zip
>>>
>>> _______________________________________________
>>> AGRIP-discuss mailing list
>>> [email protected]
>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
>>>
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected]
>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
>
_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss

Reply via email to