still trying to figure out ho to get JQ working offline I've actually been getting through with standard quake haha, but I die pretty fast unless I use cheats to get the rocket launcher
On 10/6/11, Kenn Downey <[email protected]> wrote: > torches instead of fluoros, different sounding doors, that kind of > thing--and of course they look a lot different too. > > ----- Original Message ----- > From: "ryan chou" <[email protected]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Thursday, October 06, 2011 12:03 AM > Subject: Re: [AGRIP-discuss] If you didn't like my other maps... > > >> wait so what's the difference between the 2 styles anyway? >> >> On 10/5/11, Kenn Downey <[email protected]> wrote: >>> Here's a whole new map, called Shalrath's revenge. I know, it >>> won't >>> say that when you start, but the update will. >>> All of the tame demons, death knights and so on have been replaced with >>> vores, which are nasty demonic creatures that should have stayed in >>> horror >>> flicks. Of course, they didn't, they found their way to your base, which >>> you must defend. Your base is a tower that is situated above >>> all >>> the other rooms. In the center of your base is a computer, so you can >>> know >>> for sure you're in the right place. Also, there are a few really good >>> bonuses--health, armor, and a quad damage to help you out. The problem >>> is >>> that when you start the game, some of the shalrath vores already occupy >>> your >>> base, and if you're playing in coop mode, you could start in any of the >>> rooms--one of which is absolutely huge. Your goal then is to reach base, >>> grab the quad and armor, and start sniping--if you live long enough to >>> get >>> that far. These vores are absolutely viscious and difficult to kill, >>> even >>> with light saber furiously swinging. There are no dossile dogs, no tame >>> tyrants, no niggling, nibbling knights--just a bunch of voracious vores, >>> and >>> they all want one thing and one thing alone: to blow you up. Be wary, as >>> they can hit you from a distance, and their attacks can prove lethal even >>> after they're dead. Don't believe me? Download the map and die for >>> yourself! Muhuahaha! >>> By the way, each room has its own ambient sound, and the rooms which are >>> not >>> directly off the base are done in midieval style. Yep, you can use both >>> styles in one map, and I found out how. Anyway, just remember that if >>> you >>> hear fire instead of electric lights, you are very far from base. >>> >>> http://dl.dropbox.com/u/43484895/shalrath.bsp >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
