El domingo, 24 de junio de 2012 16:36:20 UTC-3, matatk escribió:
> Hello all,
> 
> 
> Thanks for joining this new group for AudioQuake and the Level Description 
> Language.  Sebby and I were delighted to find there's still quite a bit of 
> interest in the project and getting to grips with making levels for the game. 
>  I'm Matthew, one of the two initial developers.  You haven't heard much from 
> me due to "real life getting in the way" as-it-were.  Anyway, there is now an 
> opportunity for me to contribute a little bit of time and I'd like to bring 
> things up-to-date and get the whole thing running a bit more smoothly on 
> modern hardware.
> 
> 
> A number of you have also suggested that github might be a better place to 
> host the project and I'm thinking that maybe it would provide a lower barrier 
> to entry.  They also offer free web-hosting (via making a "gh-pages" branch 
> to your project, for the g33ks out there).  So I'm going to have a look into 
> that.  I have also thought of some ways to make it much easier to install the 
> game, by making the Perl and particularly Python bits into executables on the 
> Windows side, so that they can run out-of-the-box.
> 
> 
> I'm just putting these ideas on the table for now.  I am in the midst of 
> recovering from op number seven and looking for jobs, but as the interest is 
> still here I would like to make it easier for people to get hold of, use and 
> develop AQ and the Level Description Language in particular, in new ways.
> 
> 
> Very interested to hear your thoughts on all of this!
> 
> 
> best regards,
> 
> 
> 
> 
> Matthew

Hi Matthew.

I am new to audioquake and I discobered the game at 2 weeks ago...
I like this game, and for the first time I'll play with my friends!

But because the project are outdated, I have some problems with the game, but I 
don't post these ere.

Also I like very much the ldl.

best regards,
 --
  Francisco Del Roio

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