Hi,

Thanks for trying it out.  I am working on getting the documentation 
up-to-date to help people build AQ, so your help in ironing out the bugs in 
the process is appreciated!  I know that you will need to install the SDL 
library (the package is probably called libsdl-dev).  If you have not got 
it already you will also need OpenGL, though I think that's almost 
certainly on your system already.

Please let me know if that solves it for you.  There will likely be other 
problems with the build whilst we work on getting it nice and robust, but 
we'll get there in the end!

BTW I'm using a Mac, so it should be fairly similar to Linux but maybe some 
of the command line stuff is different.  I am trying to make the build 
scripts as general as possible, though.  You'll also need curl to download 
the support files needed to build a release.  There is one main build 
script, which is just called 'build' which will run all the other build 
scripts in order and will end up making that .app bundle.  I do not have a 
script to make a Linux release (it probably should make a tarball) yet. 
 However if you were to run build scripts 0 and 1 and just forget about 2 
(the one that builds the app bundle) you should have a working mod 
directory, which can be combined with the compiled engine binary manually 
to allow you to run the game.

Depending on how used to development you are, perhaps you could make a 
build script that could be run after scripts 0 and 1 to make a Linux 
release.  If this all sounds a bit much then I'll make sure to work on 
writing one, to make it easier for you to compile and build a release on 
Linux.

Cheers,


Matthew

On Friday, May 24, 2013 5:53:57 PM UTC+1, Francisco Del Roio wrote:
>
> Hi, 
>
> I'm building on Debian Testing. I have some Mesa and X11 development 
> packages, but I can't build the zquake engine. 
>
> I think that I don't have some library. Please tellme what I need to 
> build the zquake engine. 
>
> Thanks very much. 
>

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