Hi Matth,

Nice job! I'm so sorry I can't help with the Mac things, but yeah. I'm
just not a Mac user so...

Hopefully you get it working entirely soon!
As soon as that's done, eventually should we be able to work together
on new features. I've got quite a few ideas!

Take care,

Chris

2014-02-18 23:56 UTC+01:00, matatk <[email protected]>:
> Hi, just a very quick update.  I have managed to fix (at least temporarily,
>
> enough to make a release soon) the string-handling problems on Mavericks.
>  They were caused by extra robustness checks when dealing with strings,
> which are kind-of a good idea, but will take some time to sort out properly
>
> so for now I have disabled the checks (this code has been robust for many
> years without them, and if there is sufficient demand for LDL and AQ after
> the next release then I may go back and fix properly, otherwise, nothing
> lost!)
>
> Unfortunately then after fixing that one at last, an apparent bug in
> Mavericks surfaced and the engine crashed again.  This second bug was one
> in the graphics stuff, which is very scary, but fortunately I managed to
> find the solution as another 3D game project had encountered the same
> issue.  I've tried the fix and it works and I can now compile and run
> ZQuake on the Mac.  It is delicate and I need to properly integrate the fix
>
> into the code, but it is a relief to see it running.
>
> With respect to Windows, as soon as I've got a robust version of the engine
>
> on the Mac I'll check to ensure it still is in Windows.  I can then finally
>
> sort out the build system (which now works the same on both platforms) and
> we can make a release of AQ for modern Windows and Mac systems.  The
> "final" step as far as I'm concerned is to include LDL in this bundle, so
> that it's very easy to start making your own 3D levels.  Maybe if enough
> people start using LDL, we can work on making LDL easier to use (natural
> language instead of XML) but that's for the future.
>
> So anyone who's still out there -- we're still trying to support this, and
> are getting closer!
>
> bye just now,
> take care,
>
>
> Matthew
>
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