Hi Matth, Nice job! I'm so sorry I can't help with the Mac things, but yeah. I'm just not a Mac user so...
Hopefully you get it working entirely soon! As soon as that's done, eventually should we be able to work together on new features. I've got quite a few ideas! Take care, Chris 2014-02-18 23:56 UTC+01:00, matatk <[email protected]>: > Hi, just a very quick update. I have managed to fix (at least temporarily, > > enough to make a release soon) the string-handling problems on Mavericks. > They were caused by extra robustness checks when dealing with strings, > which are kind-of a good idea, but will take some time to sort out properly > > so for now I have disabled the checks (this code has been robust for many > years without them, and if there is sufficient demand for LDL and AQ after > the next release then I may go back and fix properly, otherwise, nothing > lost!) > > Unfortunately then after fixing that one at last, an apparent bug in > Mavericks surfaced and the engine crashed again. This second bug was one > in the graphics stuff, which is very scary, but fortunately I managed to > find the solution as another 3D game project had encountered the same > issue. I've tried the fix and it works and I can now compile and run > ZQuake on the Mac. It is delicate and I need to properly integrate the fix > > into the code, but it is a relief to see it running. > > With respect to Windows, as soon as I've got a robust version of the engine > > on the Mac I'll check to ensure it still is in Windows. I can then finally > > sort out the build system (which now works the same on both platforms) and > we can make a release of AQ for modern Windows and Mac systems. The > "final" step as far as I'm concerned is to include LDL in this bundle, so > that it's very easy to start making your own 3D levels. Maybe if enough > people start using LDL, we can work on making LDL easier to use (natural > language instead of XML) but that's for the future. > > So anyone who's still out there -- we're still trying to support this, and > are getting closer! > > bye just now, > take care, > > > Matthew > > -- > You received this message because you are subscribed to the Google Groups > "AGRIP Project" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send an email to [email protected]. > Visit this group at http://groups.google.com/group/agrip-project. > To view this discussion on the web, visit > https://groups.google.com/d/msgid/agrip-project/f91c55bf-6228-4692-91c4-b622941795ea%40googlegroups.com. > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "AGRIP Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send an email to [email protected]. Visit this group at http://groups.google.com/group/agrip-project. To view this discussion on the web, visit https://groups.google.com/d/msgid/agrip-project/CALe6Lp%2B6d%3D1buMM78UL6ejsobghzGvkTiX2rJWdzstdhddnoYA%40mail.gmail.com. For more options, visit https://groups.google.com/groups/opt_out.
