Thanks to Christoff and stringfellow for the encouragement; it means a lot. 
 I'm definitely hoping to ensure it builds on Linux -- it should already, 
but maybe me fiddling with the Mac stuff broke something -- in which case 
apologies!  And yes, I'd like to include LDL in it as, to me, this is now 
the most important part of the game from a general accessibility standpoint.

Some good news; I've just pushed some code (and tested it in two 
development environments) that makes a successful build of the app on 
Mavericks.  I have also uploaded the app to our dropbox folder in case 
anyone is using the Mac and wants to try it.  The folder is 
at: https://www.dropbox.com/sh/quqwcm244sqoh5a/CiKpeYHOTi and you can find 
the build in the experimental folder under there.

Must be off now, but this is starting to feel a bit more under control -- I 
hope it still compiles fine on Winodws (did last time I tried it on Windows 
8).  The next thing to work on is the cross-platform build system written 
in Python, which will make it much easier to build on any platform.  The 
result of the build process is an app bundle or simple folder that has all 
the required stuff in it, so there should no longer need to be a complex 
install process, when that's working.

bye just now,
take care,


Matthew

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