This sounds interesting! I am currently without a fully-functioning development box (as explained on the agrip.org.uk website, just updated today) but I can say that if you are able to download and compile the 'vanilla' audio quake code from GitHub, then you will get, as part of that, the programs required to compile QuakeC code, namely ZQCC, the QuakeC compiler.
In the latest beta, we have got some of the documentation back; I am still working on updating this, including the development documentation and will resume doing so ASAP when the computer is fully functional again. Meantime, the GitHub repo is at: https://github.com/matatk/agrip Please let us know if you have any questions/problems getting hold of that and getting it going. The instructions for building a release were tested recently so should be good -- it's the detailed development manual that is yet to be updated; it contains info about how the germicide and engine work together and how to structure a mod. Though of course you have both 'vanilla' AQ and JediQuake to learn from too. Thanks and best regards, Matthew -- You received this message because you are subscribed to the Google Groups "AGRIP Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send an email to [email protected]. Visit this group at http://groups.google.com/group/agrip-project. To view this discussion on the web, visit https://groups.google.com/d/msgid/agrip-project/401f48df-2716-4dc9-9990-77be82ad0b4d%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
