Hi there,

Thank you for trying it, and for the detailed info on how it's working, and 
sorry for my slow reply. When I re-wrote the launcher and build system, it 
was with the intend that it'd work on Linux. I don't use Linux as my main 
OS anymore, though, and it's really hard to support different distros (and 
potentially in future CPU architectures). It's something I'd like to be 
able to support (as it's where we started) but I'm short on both time and 
up-to-date Linux expertise. Hopefully we can find a way though.

You raised some issues around the speech and sound output and trouble with 
config files. I'm not sure at the moment what the cause and correct fix 
would be, but I will try to look into these as soon as I can. Just wanted 
to send this to acknowledge your message at last!

best regards,


Matthew

On Thursday, 29 April 2021 at 07:45:31 UTC+1 stringfellow wrote:

> Hello there Matt and Sebbie and all else too.
> It's been a long time since I've downloaded the latest beta and played 
> with it, and I've only now gotten to refamiliarize myself with it, 
> since I hardly ever use windows anymore, in favour of Linux.
> That said, Stormdragon, well known in the blind Linux community has 
> revamped a project he made a long time ago. It's Audiogame-manager, 
> which allows a user to play windows games in Wine under linux.
> We got the new windows beta of AudioQuake to work as far as it does in 
> windows, so as far as the game play it works quite well.
> What we were curious about, is if you could have the output of the 
> launcher itself send to sapi as well as that of the game play?
> Or would it just be easier to make a Linux version. Speaking of which, 
> sadly I can't code or I'de jump in.
> I've played with it on windows and it does seem to work pretty well. 
> The only frustration I'm having is with Quartz, which I cannot seem to 
> get the AQ mod stuff like the esr, nav and such to work with it.
> Even the keyboard settings for AGRIP do not work as I'd expect, as the 
> game loads its own default.cfg, which even if I delete that, doesn't 
> respect the autoexec.cfg and config.cfg, even though it does copy them 
> over from the id1 folder.
> So I'm curious if there's something I missed when configuring or something.
> I have the full version of the game, which I copied the pak files into 
> the id1 folder and regular AQ works awesomely.
> Thanks much, and look forward hopefully to a Linux version.
> Take care...
> Cheereo!
>

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