Hey hey and good morning, at least it is here... Grin...
I've been testing the latest release, on both windows and mac, and I
must say, it really rocks!
I mentioned having trouble with Quartz in the beta, but that now works
very nicely. I did have to copy my .cfg files from the \id1 directory
in windows, but not in mac, I still want to test the ldl stuff as I'm
way out of practice.
I still have my first successful ldl created map in both goth and base style.
I do have a question about the way that in-game speech is rendered, in
both versions.
Since the in-game messages aren't spoken through the screen reader, is
there a way to affect say the rate of speech that the chosen engine
outputs the speech?
I ask this because I think this may help for getting it to work on wine
under linux, as since I think the first beta, the in-game messages
aren't spoken and not with the new release either.
The launcher can't speak in wine, I know we can't fix that, but knowing
the layout of the launcher for now does allow the game to be started at least.
I think I got some people in the Linux community, or at least in our
little community, interested in AQ, so if you are able to eventually
release a Linux version, you'll have testers o plenty!
All that said, I still can hardly believe how much fun I still have
playing this game, and this new launcher really is awesome!
Thanks for all the time and work you've put into it.
I'll add more when I've tested the ldl a little more, as that was
really fun the last time I played with it.
Till then,take care and thanks again!
Cheereo!
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