Coming into this from the outside (as an Architect who is building serious
systems with Akka, not a member of the team), this struck me as a Big Red
Flag:

On Tue, Jan 7, 2014 at 3:16 PM, Rüdiger Möller <[email protected]> wrote:

> As long synchronous results are forbidden, this does not affect
>> functionality or behaviour of an Actor.
>> Yes, it *may* happen the receiver blocks due to ill behaviour.
>>
>
> > Which is not an appropriate solution for non-academic software, if I may
> say so.
>
> I'd consider it a bug which should be fixed pre-production. There are
> classes of errors which cannot and should not get "repaired" at runtime, at
> least not with such a high price.
>

I kind of wonder if you're missing the *point* of Akka.  Seriously -- read
more deeply into the system, and especially the "let it fail" mentality.
 It sounds to me like you're laser-focused on speed, and missing the point
that robustness in the face of errors is a much higher priority in the Akka
ecosystem.  There's a pretty deeply-baked philosophical viewpoint that real
code *always* has bugs, and the highest priority is to put clear bounds on
how much those errors can cascade.

Speaking as a consumer of the system, I honestly find the benchmarks kind
of irrelevant.  I mean, saying that Akka isn't as fast as a hand-rolled
system is simply stating the obvious: it's a big, complex and fairly mature
framework, and that *always* comes at a price, since it has to trade off
competing priorities.  Frankly, I'm pleasantly surprised that the folks in
the team can get speeds that are so *close* to your hand-rolled, given that
Akka's trying to do a great deal more and has never been portrayed as the
fastest thing on earth.

Can it be optimized further?  Wouldn't surprise me, and I'm sure that the
team is open to practical suggestions.  But it's plenty fast *enough* for
nearly all practical purposes, scalable to larger farms than I'm ever
likely to need, and most importantly provides a really deep, robust and
easy-to-use toolset for me to build upon.  That matters a great deal more
than raw speed in most situations...

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